Overall, great work! It's easy to see that y'all are passionate and want to make this a great, unique experience for everyone.
Random spawn was cool - definitely took the early game survival aspect to the next level. While it sucked at times, it was very rewarding.
I really like the Epic Loot mod, but I feel like I really haven't seen many things drop. I'm not sure how it scales as you approach higher-tier areas, but in meadows/black forest I didn't feel like I got many items. I did get a decent amount of rare magic mats, but not much else.
I love the addition of classes, which is something I had never seen before. I have been playing mage. My primary questions/suggestions are related to the casting animation and how stamina is consumed.
Casting animation: There were a lot of fights where I didn't feel like I could use the skills because I would get locked in the animation and have 5 guys beating me with sticks like a piñata. Then when I tried to cancel so I don't die, the skill would still consume my stamina but would not actually cast. I feel like there could be some balancing done with that to feel more fluid.
Stamina consumed: Other fights (especially against larger foes), my skills felt much less useful, especially since they consume almost all of my stamina and limit my next action. The skills are good for clearing smaller enemies, but don't feel good against stronger enemies. The frost nova can be nice for slowing enemies, but as soon as I use any other skill, or fire arrow, or fire-imbued axe, that effect is negated, and feels like I used my stamina for nothing. Meteor is fun but the accuracy is hard to predict - sometimes it hits right where I aim and sometimes it is way off, which again feels bad because of the cast time and stamina cost.