#Colonies Position in Tech Tree

1 messages · Page 1 of 1 (latest)

slim mortar
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I remember reading that the original plan for KSP2 was to introduce colony parts around tiers 4–5 of the tech tree. However, I think adding early (think Jamestown from For All Mankind s1) base-building parts around tiers 2–3 would be more realistic and better for progression.

Parts like small habitats, early science labs, and even the ability to convert large fuel tanks into wet workshops would allow players to build their first Mun bases while beginning interplanetary exploration. It would mirror real-world logic — agencies wouldn’t wait until we’ve explored the outer solar system before building a basic Moon base, especially in a "space-utopia" like KSP where there are no politics inhibiting space exploration.

Delaying all colony parts to tier 4 or later creates a gap where players can visit planets but can’t establish even rudimentary infrastructure. Early base parts wouldn’t have to be full colonies — just enough to feel like a stepping stone toward them.

NOTE: My original version of this text was not very concise, so I had ChatGPT polish it a bit, but it's all still my feelings and ideas.

verbal pulsar
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That would actually be cool

sly oak
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this is something we still haven't really planned out, but we have been talking about placing some early-game colony modules into tier 3

hidden moat
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Maybe something habitation wise in t2, for space stations? Skylab and Mir were up in the 70s, and the ISS has been around forever. Artemis plans to have a habitated lunar gateway as well.

sly oak
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eh there's already some parts for those types of tiny space stations in the game

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doesn't really match the level of "orbital colony" imo

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there are lots of trusses and 3 different sized crew cabins (SM-LG)

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and those are mid tier 2 (for the two smaller ones)-mid tier 3 (for the large one)

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So tier 3 kinda seems like the ideal spot to start with some super basic colony parts, since it's where most LG parts are introduced, and that's going to be the smallest colony part size, most likely

verbal pulsar
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Yes agreed

nova frigate
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Maybe it could be a good idea to put some colony part for space station first? it would make sense to first establish an orbital presence before making a ground colont

slim mortar
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I really do think you guys shoudl consider wet workshops, they'd be a great layer of depth to add to the game (atleast early game)

sly oak
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sounds like something that might make for a fun mod, but it's definitely out of the scope of the stock game