The first public release of Planety is here. Featuring:
- The ability to create barren atmosphereless terrestrial planets and moons
- The ability to move stock bodies
- Not much else
Also starring:
- A lot of bugs
- Even more bugs
- Some of those might be stock bugs actually; I haven't played the game enough to tell
Since Planety itself doesn't contain any content, this release comes at the same time as another mod:
Aktiko [1.0.0]
Aktiko is a simple planet mod for KSP2. It adds a small planet beyond Eeloo. Aside from its purpose as extra game content, Aktiko is written with lots of code comments, in order to help other people interested in planet modding start work on their ideas, at least until proper documentation for Planety is released. The code for Aktiko is in <Game Directory>/Planety/Aktiko/aktiko.planety, which is a plaintext file.
Known issues
As mentioned above, Planety has bugs. Here are the known ones:
- Custom planets sometimes lack collision, especially if reached via the teleport cheats.
- Certain UI elements aren't localised, and will display the planet's id instead. (This is a stock bug, but it's much more noticable with Planety.)
- Some PQS parameters don't get applied properly.
- Science doesn't work on custom bodies.
- If a Planety mod fails to load, it often just freezes the game instead of giving an error message to the user. (One is normally still logged in
BepInEx/LogOutput.log.)
To discuss Planety, use this thread: https://discord.com/channels/1078696971088433153/1083208636047839323