#does anybody now got to import KSP2 parts into blender for modelling referencing?

1 messages · Page 1 of 1 (latest)

alpine geyser
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I believe the same can be done for KSP1, but I don’t know if it even has been attempted for the sequel

sage cypress
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I believe you can extract the meshes with AssetStudio and import them into Blender, but I haven't tried it.

bleak tapir
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Oh my gosh that would be so useful

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I could get the parts and make parts…. Inspired by then

distant sun
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I have reverse engineered the prefabs, meshes and textures. Only problem is that the project is extremely unorganized. But I can share it if you want.

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It's 22.6GB big (compressed) and I only zipped the textures, meshes and prefabs.

fleet token
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There are a bunch of tools for ripping assets from unity games

distant sun
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Yep, I used AssetRipper for example, which is very customizable.

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So you actually can extract it yourself.

sage cypress
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Which version of AssetRipper are you using?

sage cypress
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@distant sun In AssetRipper I see a list of bundles, how can I see the prefab from a specific part?

distant sun
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Yes, then you have to use the Export Tab at the top to export the whole project.

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You can either export the Unity project or only the assets.

sage cypress
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Ok I exported some bundles in a new Unity project with the KSP2 package. I dropped in the scene an RCS and unfortunately I do not see the modules used.

distant sun
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What do you mean by "modules" exactly?

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Ah, you mean the script references?

Yes, there some work required to make this work. For example, you'd have to move the scripts from the Assembly-Casharp directory into the Scripts folder and install the Addressable plugin etc.

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But generally speaking, restoring the script paths comes with a lot of work.

sage cypress
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Is this the only way to see the prefabs configuration?

worthy ledge
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you can much more easily see them in-game with Unity Explorer

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you can inspect any gameobject and its components

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it should be on CKAN

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and for just extracting single models for reference, I'd recommend Asset Studio: #🔴tools-and-resources message

sage cypress
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Yes but I don't think you can see everything with Unity Explorer, like animators and avatars, or at least they are not easily readable

fleet token
alpine geyser
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Thanks guys, very informative!

distant sun
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Wait, that was your ticket?! I always thought Polo was the creator 😂

alpine geyser
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Hehehehehe