#Kubic - More square parts for KSP2

1 messages · Page 1 of 1 (latest)

glossy otter
#

The basic idea behind this mod is the following : we need more squared parts for creating cool designs.

I know, I know, the most efficient shape for space is the sphere, for pressure regulation and all

but squares have that sci-fi touch that ksp is currently lacking.

I'll start by making all methalox fuel tanks, and I would love to learn how to do other parts later on !

#

I have some weird visual bugs when flying

#

the lighting is super weird outside of the VAB

grave bronze
#

whats ur material settings? you prob forgot to raise the metallic map value to 1

glossy otter
#

Yeah probably tbh, I think I remember toying with the value in unity, didn't knew it had to be precisely 1

glossy otter
#

nop, it wasn't the problem

#

plus the light coming from the engine ins't displayed properly on the mesh

#

it's super weird

#

it's getting weirder and weirder

#

I feel like the mesh is wrong

#

maybe these edges ?

#

It's hard to tell with this single screenshot but they're used for both faces, so it's a "pixel wide"

#

I feel like it's what's causing the light to leak here

#

but I might be wrong, I'm just starting to learn 3D lol

glossy otter
#

after modifying the mesh, it wasn't the case

glossy otter
#

the problem was bad Uv unwrapping, and the fac that the launchpad is exactly aligned with the light source

glossy otter
#

localizations !

glossy otter
#

I think I'm getting the hang of it

#

I'm trying to fix node symetry on srfAttach now

#

when that works, the first part of the mod should be 100% done (minus the paint that I didn't bother looking at for now)

#

yup, working flawlessly !

glossy otter
#

medium sized tank

#

change the joint aspect to create some affordance between tanks