modding-dev-questions
Creating tools to migrate existing KSP part mods to work in KSP2
FX System Problems
moving more assets into Addressable AssetBundles
How can we rotate from the orbit frame to the frame needed for burn vectors
KSP2/Environment/CelestialBody/CelestialBody_Local Parameters
other
How do we make celestial body prefabs/bundles?
How do the new drag cubes work?
systems
Are terrain decals actually used?
other
Unity UI Toolkit
Speeding up the splash screens
mod submissions/volunteering
systems
Multi craft loading
Custom OAB Stuff
parts
Official mod loader limits?
systems
Multiple LOD, World, and Float Point Centers
Publicize more of the KSP2 internals
systems
other
Ask a question here for it to be curated for the KSP2 devs