modding-dev-questions

17 threads · Page 1 of 1

Creating tools to migrate existing KSP part mods to work in KSP2 8 messages
FX System Problems 26 messages
moving more assets into Addressable AssetBundles 12 messages
How can we rotate from the orbit frame to the frame needed for burn vectors 3 messages
KSP2/Environment/CelestialBody/CelestialBody_Local Parameters 7 messages
other
How do we make celestial body prefabs/bundles? 72 messages
How do the new drag cubes work? 32 messages
systems
Are terrain decals actually used? 4 messages
other
Unity UI Toolkit 6 messages
Speeding up the splash screens 18 messages
mod submissions/volunteering 16 messages
systems
Multi craft loading 23 messages
Custom OAB Stuff 9 messages
parts
Official mod loader limits? 26 messages
systems
Multiple LOD, World, and Float Point Centers 5 messages
Publicize more of the KSP2 internals 39 messages
systems other
Ask a question here for it to be curated for the KSP2 devs 6 messages