List of spells per wearable
Heavy Helm
- Mental Fortitude
- Makes you immune to displacement effects and increases your crowd control resistance by 25 for 20s.
- Quick Remedy
- Increases healing received by 25% for 10 seconds. Heal yourself and allies in close proximity by 170 health.
- Roar
- Generates 50 aggro towards all enemies in a cone in front of you. Gain stamina over time based on how many enemies were affected.
- Breath Of Spirit
- Replenish 64 spirit.
Heavy Torso
- Ironroot Grasp
- While channeling, the caster becomes immobile, entering a trance-like state. Enemies within a 5m radius are chained to the ground.
- Taunt
- Taunts an enemy forcing them to attack you for a while. Additionally target's damage is reduced by -24% for 4 seconds.
- Windlash
- Pull an enemy to you and cause them to become chained for 2 seconds.
- Breath of life
- Regain 1086 health over the duration of the prayer. Can only be used while out of combat.
- Blessed Breath
- Regain 744 health and 90 spirit over the duration of the prayer. Can only be used while out of combat.
Heavy Greaves
- Rallying Banner
- Call down a battle standard that stuns enemies on landing. The flag motivates allies, increasing their attack speed by 9% while in its proximity. The flag disappears after 30 seconds.
- Sanctified Stand
- Increases all physical defenses by 33 for 8 seconds. Protects for the next 12 instances of damage. Reduces mobility for the duration. Can be turned off by activating again.
- Aura of Life
- Grants allies in radius with +414 maximum health for 20 seconds. Additionally allies in close proximity to you will get 12% increased healing received while the effect is active.
- Searing Rage
- When active gain 8% damage bonus and 8% Crowd Control effectiveness every time you take damage. Effect stacks up to 10 times.
- Breath of Balance
- Replenish 74 stamina of a non-hostile target.
Heavy Boots
- Surging Stride
- Increase movement speed by 4% every second. Stacks up to 10 times. Effect lasts for 15 seconds.
- Quiet Stance
- Increases all physical defenses by 18 for 8 seconds. Protects for the next 12 instances of damage. Reduces mobility for the duration. Can be turned off by activating again.
- Breath Of Joy / Breath of Joy II
- Increases movement speed by 20% for 8 seconds. (Breath of Joy II:) Sprinting does not consume stamina during the effect.