#New Resource Design

12 messages · Page 1 of 1 (latest)

dull sigil
#

Hello. With the new remote system it would be cool if we could use the resource building as a town center by moving through it like the barn. Having 2 exits on opposite sides so we can walk through them. Current design makes it feel like a building that should be up against a wall. What do you guys thing? A town center?

fickle knoll
#

I like the idea, but the problem would be that the building would be 'too open', so, not a good place for storage (too exposed to elements)

mossy cosmos
#

What some players on YouTube, e.g. Pampa, have done is leave certain buildings only partially built. Like the foundation, posts and roof to create an open air shelter looking building.

#

Would you want the Town Center to have any function or simply be a decorative item?

unique copper
mossy cosmos
# unique copper Function over aesthetic always💯

Of course when I hear Town Center there are many RTS games that I think of like the original Warcraft and Age of Empires where it’s the first building you plunk down. My first thought for function was radius of all other building, but that wouldn’t work in this game. If a radius for your village was going to be implemented it would probably be around your house. The next thing g. To come to mind was a pre-req to unlock g other buildings gs, which is also common in those other games. In the case of MD it would probably best be implemented as a boost to happiness.

unique copper
unique copper
dull sigil
#

I think it's more for the reason that we should be getting this building as close to the center of the village as possible to cover everything with the remote storage. But when it's centered it makes the vibe odd. Also how do they leave the roof off. If not fully built or upgraded the remote part doesn't seem to work

hollow ice
unique copper