Not talking about
if (IsEnemyFar)
GetClose();
else if (!IsEnemyFar)
RunAway();
Talking about LLM-AI-powered NPCs:
https://www.youtube.com/watch?v=C-7jGYOGvy4
One thing I can say: the game that implement this stuff natively and make it work decently will get a helluva spot!
And there is proof of concept, but using GarbageGPT:
https://www.youtube.com/watch?v=oLf_3iFs8Sk&list=PLqMmz7k7At6hIDL73tscLXfmzwXqWX1Z0
