#Can the music be used commercially?
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Short answer: Yes—under the right plan and terms.
Key points
- Eleven Music is cleared for broad commercial use, but the exact rights depend on your subscription tier. See the Music v1 Commercial Rights table for permitted use by plan (e.g., Pro vs. Scale/Business). (elevenlabs.io)
- Free plan: no commercial use. This is stated in the Help Centre and the Prohibited Use Policy. (help.elevenlabs.io)
- Paid plans: commercial use is allowed as specified per plan. Examples from the Music v1 table:
- Pro: allows uses like independent interactive media and unsponsored podcasts/visual media. (elevenlabs.io)
- Scale/Business: add online advertising, streaming/web content, corporate/educational digital communications, public playback, etc. (elevenlabs.io)
- Restrictions that apply to Music:
- Do not sell/license the raw output on a standalone basis or create/stock a commercial music library of outputs. (elevenlabs.io)
- Certain industries are prohibited (e.g., firearms, tobacco, adult, political, religious); prohibited inputs include artist/song names, label/publisher names, and lyrics that point to a specific song; no impersonation of recording artists. (elevenlabs.io)
- Attribution may be required as specified in the Music v1 table (e.g., “denote Eleven Music when distributing”). (elevenlabs.io)
Where to check your exact rights
- Music Terms (service-wide) and Eleven Music v1 Terms (model-specific, prevail over general terms). (elevenlabs.io)
- Product docs and Help Centre overview confirming commercial availability. (elevenlabs.io)
If you tell me your intended use (e.g., streaming release, ads, in-app background music), I can point to the exact row of the Music v1 table that applies. (elevenlabs.io)
Sources:
Eleven Music v1 Terms
Can I publish the content I generate on the platform? – ElevenLabs
Eleven Music v1 Terms
Eleven Music v1 Terms
Music Terms
Music Terms
Eleven Music v1 Terms
Music Terms
Eleven Music | ElevenLabs Documentation
Eleven Music v1 Terms
Are the sound effects avaliable for commercial use?
Yes—with a paid ElevenLabs plan you can use Sound Effects commercially. Content made on the free plan cannot be used for any commercial purpose. (help.elevenlabs.io)
Important limitations:
- You may not sell or otherwise commercially exploit Sound Effects output on a standalone basis (e.g., as isolated files, sample packs, libraries). Use within a larger project (video, game, app, etc.) is fine. (elevenlabs.io)
- Outputs from any feature designated as Beta cannot be used commercially. (help.elevenlabs.io)
ElevenLabs’ Sound Effects pages also confirm the SFX are royalty‑free for commercial projects, subject to the Terms. (elevenlabs.io)
Sources:
Can I publish the content I generate on the platform? – ElevenLabs
ElevenLabs Prohibited Use Policy
Can I publish the content I generate on the platform? – ElevenLabs
Free Alert Sound Effects Generator: The Best Free AI SFX
How do I create my own effects?
Here are the two ways to create your own sound effects in ElevenLabs:
In the web app (Playground)
- Go to Sound Effects in the sidebar. Enter a text prompt (up to 450 characters). (elevenlabs.io)
- Optionally set:
- Duration (auto or a value up to 30 seconds),
- Looping for seamless loops,
- Prompt influence (30% by default). (elevenlabs.io)
- Click Generate to get 4 variations, then review in History and download as MP3 (44.1 kHz) or WAV (48 kHz). (elevenlabs.io)
- Credit usage (web): 200 credits per generation with auto length, or 40 credits/second when you set duration (max 30 s). (help.elevenlabs.io)
Via the API
- Create an API key, install the ElevenLabs SDK, then call text_to_sound_effects with your prompt (Python/TS examples in the quickstart). (elevenlabs.io)
- Each API generation returns 1 effect. Credit usage (API): 100 credits per generation with auto length, or 20 credits/second when you set duration (max 30 s). (help.elevenlabs.io)
Prompting tips
- Use clear, concise prompts for single effects (“glass shattering on concrete”). For sequences, generate components separately and combine them in your editor for best results. (help.elevenlabs.io)
More details
- Feature overview, limits, formats, and looping behavior are documented on the Sound Effects capability and product-guide pages. (elevenlabs.io)
If you want, tell me the effect you’re aiming for and I can suggest a prompt and settings.
Sources:
Sound effects (product guide) | ElevenLabs Documentation
Sound effects (product guide) | ElevenLabs Documentation
Sound effects (product guide) | ElevenLabs Documentation
How much does it cost to generate sound effects? – ElevenLabs
Sound Effects quickstart | ElevenLabs Documentation
How much does it cost to generate sound effects? – ElevenLabs
How do I prompt for sound effects? – ElevenLabs
Sound effects | ElevenLabs Documentation
Articulate Storyline uses ElevenLabs voices. Is it possible to access a cloned voice from a personal creator account in Elevenlabs directly into Storyline, ie without having to download and import the audio files?