#Hello, I have a little question. I am developing the game, I want to put exactly some voice samples
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Yes, you can use voice samples generated with ElevenLabs for commercial purposes, including in your game. However, this requires a paid subscription plan, as the free plan does not include a commercial license. Paid plans allow you to use the generated content commercially without attribution, provided you have the necessary intellectual property rights and comply with the Terms of Service.
If you subscribe to a paid plan, any content generated during your subscription can be used commercially forever. However, content created before or after the subscription period will require attribution to ElevenLabs. Let me know if you need further clarification!
So, if I will pay for subscription, then I will generate voice samples and then I will can use it forever and sell my product?
Yes, with a paid subscription, you can generate voice samples and use them commercially forever, even after your subscription ends. This means you can include these voice samples in your game and sell your product without any issues. Just ensure that the content complies with any relevant laws and our Terms of Service.
Then, do i have to put attribution to ElevenLabs?
Hello! I'd be happy to help clarify the usage of ElevenLabs voice samples for your game project.
Yes, you can use ElevenLabs voice samples with a commercial license for your game, including making it accessible for blind gamers. Here's how it works:
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Commercial License: All paid subscription plans include a commercial license. This means that any voice samples you generate while on a paid plan can be used commercially, including in games you sell.
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Perpetual Usage: Once you generate voice samples during your paid subscription period, you can use those samples commercially forever, even after your subscription ends. This gives you long-term rights to use the content in your game.
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No Attribution Required: When using voice samples generated with a paid subscription, you don't need to include any attribution to ElevenLabs in your game or its description.
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Free Plan Limitations: It's important to note that the free plan does not include a commercial license. Any samples generated on the free plan would require attribution and cannot be used commercially.
To summarize, if you subscribe to a paid plan, generate your voice samples during that subscription period, you can indeed use those samples in your commercial game product without time limitations or attribution requirements.
Remember to ensure that the content of your voice samples doesn't violate any laws or ElevenLabs' Terms of Service. If you have any more specific questions about your use case, feel free to ask!
Hello. I need to generate many separated files with few words for everyone. How to do that?
To generate multiple separate audio files with a few words in each, you can use the Projects feature in ElevenLabs. Here's how you can approach it:
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Organize Your Script: Divide your script into sections or paragraphs, with each section containing the specific text you want to generate as a separate audio file.
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Use Chapters and Paragraphs: In the Projects feature, you can create chapters and add paragraphs for each section of your script. Each paragraph will correspond to a separate audio file.
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Download Individual Files: Once the audio is generated, you can download each paragraph as an individual file. The filenames will be automatically generated and include a timestamp, such as
ElevenLabs_2024-12-10T20_59_21_Synthesized.mp3. -
File Naming: If you need specific file names, you will need to rename the files manually after downloading. Alternatively, you can use the ElevenLabs API for programmatic synthesis and custom file naming.
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Exclude Unwanted Text: If your script includes identifiers (e.g.,
[Slide_6]), you can enclose them in angle brackets (<Slide_6>) to ensure they are not spoken in the generated audio.
For a more automated workflow, especially if you have a large number of files to generate, consider using the ElevenLabs API, which allows you to automate the synthesis process and manage file naming programmatically.
How to download each paragraph separately?