Issue:
I have a swift app, where the ElevenLabs generated audio will play in XCode but not on iPhones through TestFlight. I am able to play other types of audio, just not the ElevenLabs audio I'm generating and then playing
Points of failure I've thought about:
- App logic- not this because I'm doing the same behavior each time to generate the tts audio so if everything logically speaking is the same in xcode I think it should work in TestFlight
- New logical failure when running on iPhone- At each point where the audio retrieval can fail I've added print statements so I can see if any errors occurred but none did
- iPhone Issue- my iPhone is up to date, have also tried with another one, (Silence, DND, Volume- off, off, high respectively)
Could anyone help point me in the right direction?