#motive automation

1 messages · Page 1 of 1 (latest)

ornate spire
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automation to fulfill motives can be convenient when you have to manage that many characters manually,e.g., hunger , rest, morale, health....💡

lean meadow
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What does it mean to fulfill the motives? Does this look like, for example if a survivor is hungry, there can be a toggle setting that will have this character automatically eat food to satisfy and get it to blue?

ornate spire
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maybe when dropped to certain % , auto go fulfill it , sleep and so on ..... dunno if dev gonna allow a scenario with 10+ total survivor, but if you have to manually do 10+ survivors, gonna be annoying..... 😒

green marsh
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Automatic actions might be fine for rest and morale (doing activities, interactions sleeping) but for anything beyond that, it's a no from me. It would be frustrating if survivors automatically used up resources that I needed to preserve. The game doesn't encourage you to go beyond 10 survivors anyhow.

ornate spire
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yes automation wont make much difference if scenario doesn't accommodate 10+ , unless there's a mansion-sized shelter that can ,wont matter, if you have abundance of food and 10+ , automation should nt be on/off for all motives, it makes sense to pick which character and what % trigger automation...

ornate spire
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....

jagged comet
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js do it yourself