#Opposite Side Re-Entry Points

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orchid aurora
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Let us Re-enter locations for looting on "the other side" of the levels.

• Only if we've been to the location and have left from the other side.

• This allows level design to not be stepped on and players have "been through it".

• Also gives implied knowledge that the survivors talked about the other entry point.
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// Notes***

• I think this is more of a nice QOL choice than anything balance breaking or game breaking.

• Sorta just speeds up picking up loot you left at the ends of levels. -- Big time saver for irl junk.

• Perhaps some minor perks could be related to this where survivors that have been to said location recall a list of what was left behind?

orchid aurora
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I'm sure at the baseline of things programming isn't an issue, moreso just tedious and involves balance junk. Like it's probably just a few functions and booleans holding it lol. But I infer it just sorta balances itself out and removes some tedium when revisiting a cleared location for its goodies you left behind.

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And yeah it involves some minor art to make the buttons for the option on the map but I don't believe adding a button will be the tedious part lol. Just making said check boxes for all locations is the tedium likely.

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-- and yeah I haven't fully explored every location yet. But there's probably some locations you literally can only enter and exit from one side and I think that's totally fine.