#Starter Roguelike balancement + quality of life.

1 messages · Page 1 of 1 (latest)

fleet gazelle
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Hello! I've workedd for EA as Cert Game Tester and I would like to share my experience and improvements so far that would be great and easy to implement.

-At the Start: at least make the zone for what can be done, example, in those 3 locations, no shear content, plus, make sure one gives weapons, another food, another pieces (not 1 by 1, but ensuring that between those 3 starter places, at least you can supply of basic needs, else, you're in real big trouble starting.

-Weapon Management: Being able to either auto select another weapon if available of the same type or melee/ranged, or, choose a secondary weapon. Once one is broken is a hell to equip one and proceed and surive the attempt. That is what a normal person would do.

-Allow to make usable items to be able to be used while in a scavenge, that is common sense and helps sometimes to have 1 empty slot while gaining for example less hunger, one can stop to eat, bandage, etc during those.

-Do not spawn at the beginning the mega zombie that takes ages to beat, since it eats up your weapons...it appeared to me in 2 of the 3 starter areas, and...every time I see it, is a pain, chance of 1 I see it ok, but no more than 1.

Aaaaand that's all for now :3 Hope you keep it up and make it nice! I really like it.

fleet gazelle
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Thoughts anyone? this

median hatch
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These are very common suggestions. The elite zombies or whatever they are called are a nice obstacle if not directly in the first room. That just softlocks the player out the map. You cant really run by him, because you alert every other zombie, and you cant beat it with your fist. Thats literally impossible