I don't like the curveball that takes resources from me. I should be in control of choosing that. I had 4 wood taken off me for a decision I wouldn't have made if it was in my hands. Maybe instead of losing wood, the curveball gives you the option to use the wood and then if I mess up in making that decision, then and only then have I run out of wood when I needed it. Maybe in that decision for burning the zombie corpses, you could give us a click-on two options: Use the wood or Don't use the wood. And then if I should have used the wood, some other negative thing results, such as more attacks on my barricade because I should have burned those zombie bodies, or something like that. But I definitely don't like that it isn't a choice for me to use those resources and then be punished for that. It should be because I chose to use the wood, not because the game decided to take it off me.
#Random Resource Removal
1 messages · Page 1 of 1 (latest)
This. Give curveballs a option to decide on how to deal with them. Ignoring them risks giving survivors sickness or infection and so on
Adding onto this now I want to say also that while I appreciate that they made it a positive as well at least, I actually also don't want to be given things I haven't earned. Everything I get in this game should be based on a decision I actively made, not rn-jesus (past the necessary thing of what loot spawns where and what sequence of zombie set up a location has obvs. Inbuilt stuff to shake up the locations themselves is fine, it's the take stuff I didn't choose to use and give stuff I didn't actually do anything to earn thing I don't like).