#Do you think the concept of moving shelters constantly is meaningless at this stage of ODD?

1 messages · Page 1 of 1 (latest)

stoic zinc
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Another question I want to bring up for people here, since I've been seeing it brought up a bit more lately.

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Currently, my opinion is no. I do think there still some reason for the player to move shelters mainly increase of zombies near your shelter (breaking barricades more) and the limited scope of the map. However, the issue might be that ODD doesn't make it abundant why you need to move and/or doesn't give enough motivation to warrant doing so. I know there are already things in the roadmap that will fix this (like the upcoming curveballs), but obviously there is more that can (and probably will) be done.

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Do you think the concept of moving shelters constantly is meaningless at this stage of ODD?

languid sedge
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I don't thinks it's worthless per se...but it's certainly frustrating since there's different reasons to want to stay at different Safehouses (The Sports Shop for example) and stock up on supplies you can gather in them (garden and water collector) but then you're locked into a small scope where resources are slowly dwindling and the barricades are getting pummeled over time. Personally I'd like it if there were at least a few other options that are strategically worthwhile having both the garden and water collector (which hopefully will be the upcoming case) and so allow strategic options to shuffle around. Maybe it would be possible to (with likely heavier costs of resources) build the garden and/or water collector. Maybe even just the water collector since Walton is supposed to be in a massive heatwave. But overall, there's currently a lack of urgency in moving Safe Houses which makes things a bit more laid back and repetitive until resources in the immediate area run out.

teal ocean
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I, too, already thought we should be able to build water collector and garden. I mean if we can build weapon benches that can craft all kinds of bullets etc. it should be no problem to craft a water collector from a technical standpoint, even less so a garden.