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Research station:
x) Use:
o) Learn new recipes for weapon crafting and cooking (everyone)
o) Learn tips to lower cost for crafting certain items (only the reader)
x) New lootable items: books/journals/paper scraps
x) New traits like:
o) Booksmart: learn more from reading a book
o) Fast reader: learns faster
o) Slow learner: learns slower
o) Second hand learner: learns things from other characters that they read in books in the common area
o) Tutor: make other characters learn things that they read from books in the common area- Radio station: every phase a character using it has a chance to have a connection
x) Use:
o) To find certain new survivors
o) To find out the specific location of survivors we already know (maybe if their spawnlocation ever gets
randomized)
o) To set up trades for resources with other survivors or communities
o) Penpals: to increase morale from chatting or decrease morale from penpals that die
o) To find newsstations or survivors with certain information for information/worldbuilding
o) Weather reports: to learn upcoming weather if it ever gets added
x) Risk factor of making raids happen at your base
x) New lootable items: batteries to power the station after being crafted
x) New traits like:
o) Great speaker: increased succesrate at the radiostation
o) Socially akward: decreased succesrate at the radiostation
o) Bargainer: lower prices from trades
o) Peacekeeper: lowers the risk of a raid happening after a broadcast
o) Blunt: increases the risk of unfavorable trades and raids
- Radio station: every phase a character using it has a chance to have a connection
#More stuff to do in your base (more endgame related?)
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