📝game-suggestions
Here Are The Features I'd Love To See Added
Rename "Hunger" Term
suggestions
feedback
Mobile version?
Map Table tooltips
suggestions
Guns QoL
suggestions
We can make our own water filter / garden for our base
Frank Skill Tree
Small chance for a zombie to have loot
suggestions
Please extend the spoil time of the meat and carrot in districts?
feedback
v0.13 Improved Healing Kits should (eventually) have different icons from Healing Kits
v0.13 Show Survivor EXP and HP bars on shelter list
Fireman's Pole at Fire Station No.8
suggestions
Expired medications
suggestions
Boat escape?
Should gardens + water collectors be buildable, upgradable stations instead of what we have now?
feedback
Skill Books 📕
Update #10 First Impressions.
feedback
Firearm / Ammo inventory rework
suggestions
Hostile Humans you've crept up on need a different default option than stealth kill
feedback
Thinking about the experience system
Refrigeration.
*my* thoughts re: experimental
The 50/50 RNG Infected from Deep Wound should change!
suggestions
Family Orientated
Breaking an animation
Shy!
More survivors from Into the Dead 2
Move Guangzhou Wok to Downtown
No geforce now support?
Power cuts
Stunning/Damaging Zombies when rushing through a door
location variants
suggestions
Walton RaceWay/Walton Horse racing track idea
Locations Suggestions
weapon intimidation
Character Outfits
suggestions
Different button for stealth kill/finisher kill and looting/interacting with objects?
Rope Rappel
window to window climbing
suggestions
Nightmare Rooms
Survivor concept
Recruitable Brooks and Taylor
motive automation
Silent ranged weapons?
Red Ending Idea
suggestions
Shelter Radius Preview
suggestions
Some ideas i have
I wonder what happens to them?
Resource Gathering Spots
Adding the recruitable survivors other half.