❗bug-report
One of the curveballs
investigating
shelters
Flickering sky at the fire station no.8 and and taxi station
design
optimization
Pool cue making no noise
audio
resolved
Permanent fuzzy background
optimization
milwood manor trapped in a room !
optimization
No stealth kill sound for pool cue
audio
controller flashlight bug
animation
traversal
Background white stuff
animation
All zombies attack suddenly me when I just appear on the scavenging place.
zombie behaviour
The threat level of some places are not accurate
UI/UX
Bugged Zombie Behavior and Spots (Including Infinity Zombie Spawns/Locations never fully cleared)
animation
design
zombie behaviour
traversal
optimization
Fat/Tough Zombie and Runners are Bugged
animation
design
traversal
zombie behaviour
Hostile Survivors Respawned Somehow?
design
animation
traversal
Crouch Glitch/Bug at the Shelter
animation
design
Barricade level 2 icon bugged(?)
shelters
swinging weapon at nothing will reduce its durability if you are standing near a dead zombie
design
Character freezes after looking over a ledge for some time.
animation
Kirk seems to get kinda red when inside 22 Springfield.
design
I simply can't get to 9th Precint Station....
design
Zombies aggro for no reason
zombie behaviour
Fire Station No. 8 some zombies deactivated and others know my location
zombie behaviour
future u can made update dog or cat pet?
plans
9th Precint Station Bugs
animation
design
zombie behaviour
Walton City Water Treatment Bug
animation
design
zombie behaviour
Seated Zombie Spawn Griffith & Sons Hardware Store
design
zombie behaviour
aunt maes diner
resolved
Fitzgerald House Bug
animation
design
traversal
9th Precinct - Double Overlapping Loot points
animation
UI/UX
White and black screen
optimization
Potential Bug With Hiding Spots
design
traversal
Unable to take Shelters.
design
known issue
Hostile Survivors Are Bugged/Not Meant To Interact/Fight with Zombies Alongside Fall Damage.
design
animation
traversal
known issue
Mitchum Powell Plaza: 6th Floor Staircase and Execution Bug
investigating
zombie behaviour
Possible Bug with Sebastian's Marksman Trait
investigating
Weird location to kill zombies
known issue
working on a fix
Hardwick has the wrong weapon equipped or something?
Griffith & Sons Hardware Alert upon entering.
working on a fix
zombie behaviour
Staircase Handrail mismatch in RM&K
art
Galaxy Zone Arcade bug
shelters
working on a fix
zombie behaviour
Milwood Manour Issue
optimization
US Route 93
traversal
Fuzzy screen in Mercer HS
optimization
art
Bug when Using the Pistol and Revovler.
investigating
animation
Threat of Gallaxy Zone Arcade cannot be clear
working on a fix
zombie behaviour
All Zombies in the background came forwards immediately upon entering Pogo's on 9th
known issue
working on a fix
zombie behaviour
Bug found in aunty mae's truck stop diner
investigating
known issue
traversal
Missing roof in container yard
art
Weird Bug at the Texway Gas Green St location
art
Buggy Zombie Spots
working on a fix
zombie behaviour
Blurry visuals at Jensen Elementary.
optimization
art