❗bug-report

388 threads · Page 6 of 8

One of the curveballs 5 messages
investigating shelters
Flickering sky at the fire station no.8 and and taxi station 6 messages
design optimization
Pool cue making no noise 2 messages
audio resolved
Permanent fuzzy background 12 messages
optimization
milwood manor trapped in a room ! 15 messages
optimization
No stealth kill sound for pool cue 3 messages
audio
controller flashlight bug 2 messages
animation traversal
Background white stuff 2 messages
animation
All zombies attack suddenly me when I just appear on the scavenging place. 11 messages
zombie behaviour
The threat level of some places are not accurate 5 messages
UI/UX
Bugged Zombie Behavior and Spots (Including Infinity Zombie Spawns/Locations never fully cleared) 87 messages
animation design zombie behaviour traversal optimization
Fat/Tough Zombie and Runners are Bugged 3 messages
animation design traversal zombie behaviour
Hostile Survivors Respawned Somehow? 9 messages
design animation traversal
Crouch Glitch/Bug at the Shelter 3 messages
animation design
Barricade level 2 icon bugged(?) 16 messages
shelters
swinging weapon at nothing will reduce its durability if you are standing near a dead zombie 15 messages
design
Character freezes after looking over a ledge for some time. 12 messages
animation
Kirk seems to get kinda red when inside 22 Springfield. 4 messages
design
I simply can't get to 9th Precint Station.... 4 messages
design
Zombies aggro for no reason 7 messages
zombie behaviour
Fire Station No. 8 some zombies deactivated and others know my location 3 messages
zombie behaviour
future u can made update dog or cat pet? 3 messages
plans
9th Precint Station Bugs 25 messages
animation design zombie behaviour
Walton City Water Treatment Bug 4 messages
animation design zombie behaviour
Seated Zombie Spawn Griffith & Sons Hardware Store 2 messages
design zombie behaviour
aunt maes diner 5 messages
resolved
Fitzgerald House Bug 3 messages
animation design traversal
9th Precinct - Double Overlapping Loot points 2 messages
animation UI/UX
White and black screen 4 messages
optimization
Potential Bug With Hiding Spots 4 messages
design traversal
Unable to take Shelters. 5 messages
design known issue
Hostile Survivors Are Bugged/Not Meant To Interact/Fight with Zombies Alongside Fall Damage. 6 messages
design animation traversal known issue
Mitchum Powell Plaza: 6th Floor Staircase and Execution Bug 3 messages
investigating zombie behaviour
Possible Bug with Sebastian's Marksman Trait 18 messages
investigating
Weird location to kill zombies 2 messages
known issue working on a fix
Hardwick has the wrong weapon equipped or something? 4 messages
Griffith & Sons Hardware Alert upon entering. 4 messages
working on a fix zombie behaviour
Staircase Handrail mismatch in RM&K 7 messages
art
Galaxy Zone Arcade bug 4 messages
shelters working on a fix zombie behaviour
Milwood Manour Issue 2 messages
optimization
US Route 93 3 messages
traversal
Fuzzy screen in Mercer HS 4 messages
optimization art
Bug when Using the Pistol and Revovler. 3 messages
investigating animation
Threat of Gallaxy Zone Arcade cannot be clear 5 messages
working on a fix zombie behaviour
All Zombies in the background came forwards immediately upon entering Pogo's on 9th 11 messages
known issue working on a fix zombie behaviour
Bug found in aunty mae's truck stop diner 3 messages
investigating known issue traversal
Missing roof in container yard 2 messages
art
Weird Bug at the Texway Gas Green St location 3 messages
art
Buggy Zombie Spots 6 messages
working on a fix zombie behaviour
Blurry visuals at Jensen Elementary. 18 messages
optimization art