I do have some suggestions to some modes.
TLC: Make it a constant game, not based on turns. People have to sit there and play the full game like they would a game of Survivor. And to avoid people closing the game and stuff, even set timers for the game total, like 10-15 mins to play the full game. Plus they could make rewards better.
TTTD is one of the best modes by far. I’ve always said they should just implement it permanently. They reduced rewards, but if they put them back to how they used to be it’d be a lot more rewarding to play. But the last run of it during T&T was decent rewards. I mean, people can play with alts if they want, it just means playing twice as hard. Sometimes I play on both mine and my husbands and just do a game solo when hes busy lol.
KOTR would be better going back to the previous way like I said in the above message, and the fixes i mentioned that could benefit Survivor.
The Fusion idea is a good one now but the timers are way too long in my opinion. It’s like 2-4 days to open a pack which is a bit crazy. Smaller packs for quicker would make it easier to find the cards you need. And just adding a few more cards to each existing mode, dispersing them out amongst draft board, free packs, interactive modes like the games in the store, etc. would be a good solution too. I’m trying to think of what else they could do but that would involve coming up with totally new modes which they obviously aren’t going to do.
If we got a few more rewards for things, then it’d be easier to disperse them out too. I feel like if you work for it, you should be rewarded nicely. Tbh, all modes could be a bit more rewarding for any event. I used to be able to grind out F3s of SEs when tag was on because the rewards were so nice. I think the rewards should be nice if people are willing to grind for it.