World & Dungeons
Many islands feel repetitive or incomplete
Dungeons can be partially missing, with gaps letting you skip sections
This removes challenge and intended progression
Rewards feel limited → add more useful materials (alloys, herbs, food items)
Progression & Crafting
Add durability reduction per repair to encourage crafting
Expand with gear quality tiers (Good → Legendary)
Processing stations could give higher-quality materials based on upgrades
Key chests should give better tier-based rewards
edit: ability to uncraft blocks, getting back the materials
Farming & Water Systems
Current water system feels limited
Add larger capacity buckets
Add systems like:
Water storage + connections to incubators
More connected = faster usage
Rain collection for passive supply
Building & Creativity
Full block rotation (great that it’s being worked on)
Block coloring system
More roof types & flint building options
More door variety + auto-close
Add music boxes for ambience
Core improvements: protection toggle + material return
Ships & Exploration
Add cruise control + compass directions
Improve flying camera:
Zoom out for large builds
Free rotation
Orbit view
Add safe docking near islands
Add floating NPC ships with quests + rare rewards
NPCs & Quests
NPCs feel static → add dialogue, voices, roles
More quests, including in high-risk areas
Performance & QoL
Add item cleanup timer (reduce lag/clutter)
Base healing structure
Proper cooking station + herb mixing
Engine tiers with better efficiency options
||(Ideas by me, organized with ChatGPT)|| (detailed suggestion, feedback & ideas in the text file attached.