#Constant UE crashing

1 messages · Page 1 of 1 (latest)

oblique chasm
#

Included crash report. Cannot play more than 3 games consecutively, sometimes cant even get through one game sometimes.

I have tried changing tons of various video settings, reinstalling video drivers (and removing old ones with DDU), trying older drivers and newer drivers, reinstalling the game, verifying the file integrity, disabling GPU overclocking (MSI Afterburner), disabling steam and discord overlays, and more.

oblique chasm
#

For the Game Developer (or if you can report this to them):

These are development-level issues that need to be addressed in the game's code.

GameplayCueNotify_Actor Cleanup: The most critical issue. The developers need to ensure that GC_Sprint_C's timelines are properly stopped or reset before the actor is recycled. This typically involves:

    Adding logic to the OnRemove or OnEndPlay events of the GC_Sprint_C blueprint/C++ class to explicitly stop any active timelines.

    Reviewing the ReuseAfterRecycle function for AGameplayCueNotify_Actor to ensure the cue is correctly reset when it's reused.

    Potentially adjusting the bAutoDestroyOnRemove setting or disabling recycling for this specific cue if a quick fix is needed (though disabling recycling can impact performance).

Prediction Key Synchronization: Investigate why prediction keys for the sprint ability are not being acknowledged by the server. This could involve:

    Debugging the network replication of Default__GA_Sprint_C activation.

    Ensuring server-side logic correctly receives and acknowledges the client's ability activation requests.

    Checking for any discrepancies between client and server states that might cause prediction mismatches.
flint kite
#

Devs should see this...

#

Good stuff, OP