#5 frame input delay makes game feel unresponsive

1 messages · Page 1 of 1 (latest)

dry cradle
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Maybe I am wrong about this, but since the patch implementing the 5 frame delay before the ball is actionable to eliminate the use of the air dribbling exploit the game feels much less crisp when handling the ball. Since the patch I have noticed most passes that feel catchable as they fly overhead or on the ground in front of myself or a team mate now do not have a quick enough response time to properly trap the ball and instead they simply fly past the player.

There has a been a very noticeable drop off on passes connecting from the night before the patch to yesterday and today. I don’t think the best approach to solve this problem was to make the game feel worse overall to combat an exploit with limited usage.

Just want to note that I agree air dribbling is terrible and needs to go but I don’t think this was the solution.

granite plaza
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+1 kinda same here.
https://discord.com/channels/1055140456184426607/1388383091911036999
The creativity for headers technique with involves wall got UTTERLY destroyed.
Just to ''fix'' the flying bug? 🤡
Bladeshot still can superjump and win vs headbutt on the wall, with i don't see any difference from the patch.
Anyway, hope devs fix it, its really ruined the headbutt mechanic.