It feels as though every interaction with another player, especially tackling and dodging, has turned into a 50/50 whether or not the game will react in a way that "feels" right. A lot of actions result in the ball jumping or teleporting seemingly nonsensically, especially when multiple players are in a scuffle. The prior beta definitely did not feel this rough.
This is probably one of the worst examples I've experienced of networking issues, my catch seemingly got rolled back instantly. Unfortunately the rest of the lobby voted to skip the replay, so I can't even tell what the server saw.