#Thanks mmm i looked at that one and
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hi thx for reply, which animation did you use and where was it located
i made one
in blender, then you export the fbx and import to the workbench as an animation
i mean the rotation animation and the light
shit ok
i made the pole as well
so is there no rotate function in the game/editor that can be applied to any/most object
not that im aware of
hmm, the animation is pretty simple though, maybe take a look into procedural animations? But youd still need a bone in the object
ok thx...only messed with world editor so far...nothing on animations so far