#Just released the G36 variants for all
1 messages · Page 1 of 1 (latest)
Hello Ranman , she actually cute weapon but i want share with u a probably bug , when you change luminosity of scope , she coming red
Ah, yeah, I see I forgot to disable that. Thank you for that.
It'll be fixed in my next update. Already fixed it in Workbench
thanks Ran
Fixed and updated. Also added a Vortex Sight, that I'm hoping works lol.
Weird issues with opacity, and ranging, but I got it to work in editor.
I have filed a bug report for the opacity issue seen on the Vortex optic. I had the same issue with the material for the G36 Scope. I may decide to remove the Vortex optic until it is fixed for quality.
Hi, two bugs i've found, first compatibility issue, when loading another/multiple gun mods, the guns aren't present in the arsenal
The issue is the same with a lot of gun mods, are you all using the same slots in the arsenal system and if so, is it because it's convenient or you don't have a way to do differently yet ?
And the second bug is that the SVD and the M21 SWS icons are black when the mod is loaded, in theplayer inventory and in the arsenal
*The second bug seems to be on my part
Okay! I'll look into this issue. Could you show me exactly what other mods you were running to recreate this issue so I can look at them and see?
I think most of other gun mods will cancel out when paired with another gun mod
I was running the AK12 mod, as soon as I disabled it all G36s showed up
Same for vehicle mods, I installed an humvee mod alongside some mustangs, and nothing showed up until i disabled them
That's why i'm asking if it could be that either there is no way to add multiple guns/vehicles yet, or that all the modmakers are using the same base template without adjusting it for use with other mods !
I'll ask the same question on the mods feedback thread too
To my knowledge, when adding things to Arsenal, I just overwrite the Original file, and add new prefabs to slots, which yeah, every mod is probably doing, so they are all probably overwriting eachother
I will take a look at it
That's what i was thinking too, everyone basically using the same template/file. If you manage to make it unique without negative interaction with other mods that would be a big step forward
@autumn gale
These are the only Mods I have installed
Threw on a bunch of other Gun Mods, no issues
Mod List here
And now i've disabled the AK12 mod and can see the G36s, and curiously the AK12 too
Wait what XD, weird
🤔
I'm thinking it's one of the other mods you have installed
I'm gonna look into it
Maybe workshop extended since i'm only disabling it via the modded UI
But the first issue was since the beginning
Or was it
I'm questioning my sanity rn
Start with my Mod list, then one by one add your mods