#Just released the G36 variants for all

1 messages · Page 1 of 1 (latest)

digital fable
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Hello Ranman , she actually cute weapon but i want share with u a probably bug , when you change luminosity of scope , she coming red

sullen pewter
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Ah, yeah, I see I forgot to disable that. Thank you for that.

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It'll be fixed in my next update. Already fixed it in Workbench

digital fable
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thanks Ran

sullen pewter
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Fixed and updated. Also added a Vortex Sight, that I'm hoping works lol.

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Weird issues with opacity, and ranging, but I got it to work in editor.

sullen pewter
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I have filed a bug report for the opacity issue seen on the Vortex optic. I had the same issue with the material for the G36 Scope. I may decide to remove the Vortex optic until it is fixed for quality.

autumn gale
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Hi, two bugs i've found, first compatibility issue, when loading another/multiple gun mods, the guns aren't present in the arsenal

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The issue is the same with a lot of gun mods, are you all using the same slots in the arsenal system and if so, is it because it's convenient or you don't have a way to do differently yet ?

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And the second bug is that the SVD and the M21 SWS icons are black when the mod is loaded, in theplayer inventory and in the arsenal

autumn gale
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*The second bug seems to be on my part

sullen pewter
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Okay! I'll look into this issue. Could you show me exactly what other mods you were running to recreate this issue so I can look at them and see?

autumn gale
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I think most of other gun mods will cancel out when paired with another gun mod

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I was running the AK12 mod, as soon as I disabled it all G36s showed up

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Same for vehicle mods, I installed an humvee mod alongside some mustangs, and nothing showed up until i disabled them

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That's why i'm asking if it could be that either there is no way to add multiple guns/vehicles yet, or that all the modmakers are using the same base template without adjusting it for use with other mods !

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I'll ask the same question on the mods feedback thread too

sullen pewter
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To my knowledge, when adding things to Arsenal, I just overwrite the Original file, and add new prefabs to slots, which yeah, every mod is probably doing, so they are all probably overwriting eachother

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I will take a look at it

autumn gale
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That's what i was thinking too, everyone basically using the same template/file. If you manage to make it unique without negative interaction with other mods that would be a big step forward

sullen pewter
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@autumn gale

autumn gale
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I'm gonna try too

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Might be another gun that caused that

sullen pewter
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These are the only Mods I have installed

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Threw on a bunch of other Gun Mods, no issues

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Mod List here

autumn gale
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And now i've disabled the AK12 mod and can see the G36s, and curiously the AK12 too

sullen pewter
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Wait what XD, weird

autumn gale
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🤔

sullen pewter
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I'm thinking it's one of the other mods you have installed

autumn gale
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I'm gonna look into it

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Maybe workshop extended since i'm only disabling it via the modded UI

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But the first issue was since the beginning

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Or was it

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I'm questioning my sanity rn

sullen pewter
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Start with my Mod list, then one by one add your mods

autumn gale
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DId one better, installed a crapload of gun mods, seems to be working fine

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I'll take my bug bounty to the workshop reloaded modder lol