#Extended Reload
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Will test when I'm home tonight!
0.2.2 should fix issues
0.3.1+ has the issue solved for Xbox as well! ๐
Can you adapt it so that it fetches the mags of a turret when in a turret (so turret mags instead of player inventory weapon mags)? ๐
I think instead of EOnFrame you could utilize the UpdateValues(IEntity owner, float timeSlice) from SCR_RadialMenuVisuals, which inherits it from SCR_InfoDisplayExtended
