#I think I might have solved the RPM

1 messages Β· Page 1 of 1 (latest)

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Holaaaa
A2 used a super primitive system which just played back single, simple mono sound without doing anything else, really. So if you really just want to get these sounds, there's no need to use the vanilla shot sounds as a base. :)
Currently, all this stuff is being evaluated just for a single bank to actually do stuff. 😁

You should be fine by simply using

  1. A bank, going into
  2. A shader, going into
  3. A Sound Event node with the SOUND_SHOT event going into
  4. The mixer's WPN_Shots port
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I'm trying to port everything that I'm allowed to port from LDP's file like basically have a mod that replaces everything in Reforger to ArmA 2 sounds lol

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withers away in old guy

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The memories :D

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On the contrary I'm quite young, I got into ArmA when Iw as 12 lol

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I grew up with ArmA and well memories and Nostalgia

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I meant myself, I also got into OFP when I was 12 haha :D

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So I feel you!

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Man you made my day thanks. I'll let you know if I managed to do it! Much love

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Think I did it!

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Recording for some reason messed up though wanted to show quick video, one sec might have a different recording software

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That was the easiest part 🀣

Just need to impliment interior so it's more muffled indoors

hardest will be the Cars and especially Helicopters, I tried to do the same for the Mi-8, managed to do some but welp It's another learning curve, I'm happy I managed to get the guns working

Btw want me to add you to Contributors? You highkey helped me and made working on this a lot simple for me

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All good m'dude! :D
Sidenote: That "Slave" connection to WPN Shots is not required... and frankly, I don't think it should be possible. 🀣 Will hit up our dear audio programmers about this haha, thanks

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Right?! So rewarding to learn a new skillset :D Started to learn C++ and it's awesome haha

Anyway, here is a reference for all nodes and what they do:
https://community.bistudio.com/wiki/Arma_Reforger:Audio_Editor:_Nodes

In short, the "Slave" output connects to the "Master" input of another Sound Event node and lets you control it to an extent.
You can e.g. say "If Sound A plays, also play sound B" or "If sound A plays, always stop sound B".

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# half scroll Right?! So rewarding to learn a new skillset \:D Started to learn C++ and it's a...

Tell me about it lol, I'm studying atm in uni to become a computer engineer, C++ was a challenge, but slowly I'm getting better an better, it's the same with 3D art that I do on the side. Everytime you learn something new it's something new for your inventory of skills

Anyway, here is a reference for all nodes and what they do:
https://community.bistudio.com/wiki/Arma_Reforger:Audio_Editor:_Nodes
Thank you for this

In short, the "Slave" output connects to the "Master" input of another Sound Event node and lets you control it to an extent.
You can e.g. say "If Sound A plays, also play sound B" or "If sound A plays, always stop sound B".
Hmm, this is actually interesting, because I noticed in A2 there is a single and loop and release when I changed the .pbo to .wss

Thank you for the explnation

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Sorry for pinging btw

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Quoting is perfectly fine, I'd just like people not to ping me with @half scroll if they feel I don't reply fast enough πŸ˜…

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That's fair πŸ’―

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A follow up question for interiors do I need to have everything connected to houses? or is there a simpler way to make it so if you are in interior it's muffled?

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It's a lot easier, actually. The actual occlusion ("muffling" / attenuation of high frequences inside buildings) is handled via a Signal steering the cutoff frequency of a Frequency node.
So, just open up pretty much any weapon acp and copy this part, then replace your frequency node with it

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Sweet!!

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Going to try soon in a while!

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That actually worked!

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I think that's it I believe this is perfect now, I can't think of anything else

Going to fix rest of the guns that I've got then start learning vics

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Thank you so much Axemann!

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More than welcome! πŸ™‚

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# half scroll Right?! So rewarding to learn a new skillset \:D Started to learn C++ and it's a...

Sorry, I have to bother you again with something XD

So I was looking at Mi-8, because I want to try and change the sound of it to ArmA 2 (this is my favourite heli sound btw idk why lol)

I noticed however t here is no interior sound or exterior for Vanila, I checked the wiki and found no third person or first person for interior audio controls.

Since A2 has int and ext which both sound different, it's gonna be difficult unless there is a way to have it so if you are in the interior you only hear interior sound, but if you are in the exterior or in third person in the heli you hear exterior audio. If I made sense.

I'm gonna touch on this tomorrow, this is a new entirley different challenge that I wanna tackle and excited for.

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Thanks, I think it might have worked? I’m not sure

I have to however try something else out because ArmA 2 Uaz doesn’t have RPM but acceleration or engine high or low. Not just the Uaz air vics in general

I might need to redesign the sound system which will be a whole new challenge. I maybe coding will help? I guess I’ll try and figure it out πŸ€”

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