#Favela Beira Mar

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tough shore
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After spending a long time working on a previous project, I reached a point where, even after putting in hours creating environments and expanding the map, the result just didn’t feel right. It wasn’t delivering the experience I wanted.

So I stopped.
Took some time away from the tools, rethought everything, and decided to start from scratch.

Now I’m developing a new map with a different approach:

Dense and immersive environment
Instead of a large, open map, the goal is a smaller but highly detailed space. Tight alleys, interconnected backstreets, and a setting designed to feel alive, where every corner has a purpose.

Close-quarters combat focus
No wide avenues or empty spaces. The map is built for intense, short-range engagements, with narrow streets and tactical movement.

Unique exploration
One of the key features is navigation. You can enter a building and exit in a completely different part of the map. These internal connections create unexpected routes and new gameplay possibilities.

Smart optimization
Aware of the game’s performance limitations, I’m using positioning and occlusion techniques to improve FPS and keep the experience smooth, even with a high level of detail.

This project marks a new phase for me as a creator within Arma Reforger, with a stronger focus on quality, immersion, and innovation in level design.

Video 1
https://youtu.be/lGsPkaAgq_Y

Video 2
https://youtu.be/-wxyrxBwe1k

strong dawn
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Looking good!