#REA BetterAreaMapMarker

1 messages · Page 1 of 1 (latest)

quaint heart
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Developer framework for drawing large, world-aligned circular map areas (zones/objectives) via API — no standalone gameplay features.

To prevent the culling problems on normal map marker/items for areas i wrote this small mod for other developers.

Showcase of the Problem on the KOTH Servers:
https://youtu.be/fwypRUcnoIY

REA BetterAreaMapMarker:
https://youtu.be/Z2b7Kuu-vS0

https://reforger.armaplatform.com/workshop/69072C00BDCBC1AE-REABetterAreaMapMarker
https://rea.rezondes.net/mods/better-area-map-marker/

Arma Reforger

Developer framework for drawing large, world-aligned circular map areas (zones/objectives) via API — no standalone gameplay features.

hollow spear
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@quaint heart it's to work with enfusion Workbench?

quaint heart
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Developer Quick Start

  1. Add dependency in your addon.gproj
    (project GUID: 69072C00BDCBC1AE)
  2. Reload project in Workbench.
  3. Use the public API in your components via BAMM_MapAreaHelper.
    Create
int handle = BAMM_MapAreaHelper.AddAreaCircle(worldPosition, radiusMeters, color);

Update

BAMM_MapAreaHelper.UpdateAreaCirclePosition(handle, newPosition);
BAMM_MapAreaHelper.UpdateAreaCircleRadius(handle, newRadiusMeters);
BAMM_MapAreaHelper.UpdateAreaCircleColor(handle, newColor);

Remove

BAMM_MapAreaHelper.RemoveAreaCircle(handle);
// or
BAMM_MapAreaHelper.ClearAreaCircles();

Optional handle validation:

bool valid = BAMM_MapAreaHelper.IsAreaCircleRegistered(handle);
quaint heart
rustic shadow
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Could this work as a map marker

quaint heart
rustic shadow
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Placeable through the ingame map marker function

quaint heart
quaint heart