#REA ForceGiveUp

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broken orbit
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Stop the wait. GiveUp (GU) gives you control: if you're unconscious and rescue is out of reach, end the wait and respawn immediately. Don't linger in a hopeless situation and get back in the fight.

https://youtu.be/2MiM_Vc9NB0

https://reforger.armaplatform.com/workshop/68F94392A4200932-GiveUp
https://rea.rezondes.net/mods/force-give-up/

Arma Reforger

Stop the wait. GiveUp (GU) gives you control: if you're unconscious and rescue is out of reach, end the wait and respawn immediately. Don't linger in a hopeless situation and get back in the fight.

slim ingot
#

Would it be possible to have the ability to turn that "respawn" feature into allows an AI to take the control of the body (like a GM leaving the body of an inhabitated player)? I remember an A3 ability for medics to still get the opportunity for advanced medical care without having another player down on the ground for 10+ minutes.

None the less, cool simple mod

broken orbit
# slim ingot Would it be possible to have the ability to turn that "respawn" feature into all...

Currently, it's programmed so that once the timer/progress bar expires (default: 5 seconds), an event is sent to the server instructing it to kill the entity.
I think this works best for most servers.

Other mod/game mode creators could add my GiveUp mod as a dependency and override this exact server event so that, instead of killing the entity completely, it only removes player control, leaving the entity lying unconscious on the ground.
The problem with this is that you would then also have to override the unconscious state, since the player automatically regains consciousness after a few seconds.
So it all depends on the server and which other mods it uses.