#What exactly is your use case?

1 messages · Page 1 of 1 (latest)

hidden panther
#

I spawn a drone in GM. I want the GM to be able to give the drone way points where to fly etc. So, click on the drone, pick a waypoint and then it will fly there. .. or attack .. or.. There is no compartment on a small drone where to add a pilot that could be used for giving waypoint. Without a group I will not see the waypoint list.

steady spade
#

I assume the drone is a vehicle, or how is it implemented?

hidden panther
#

GenericEntity is the base class.

steady spade
#

So it's just an object without functionality for now, and you e. g. haven't implemented how it's going to move?

hidden panther
#

Players can fly it with a drone controller so there is quite a lot of functionality. I'm just making it now to work as if AIs would be flying and using them. Flying part is done. Giving commands to it from GM is the one that I don't know who to do.

#

It's not my drone. It's the Realistic Combat Drones mod. I'm just building the AI functionality on top of it.

steady spade
#

Well, if you want to use actual waypoints from the GM menu, you need to look into how to make it work with the waypoint functionality, you will need some kind of AI agent.

#

This AI agent doesn't have to be an actual character, at least not necessarily.

#

But I don't think the Salami drones will work with the existing waypoints.

hidden panther
#

If I just could give them waypoints, they would work. 🙂

steady spade
#

Would they? Have you looked at the waypoint BTs?

hidden panther
#

Related... I've tried to fake an AI in the drone. Do you know what I'm doing wrong (with a vanilla vehicle) where I add an AI to a compartment slot, it just swims in the air?