#Is there a way to add a high pass filter
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Yooooo. Ok. That's helpful. Didn't realise there was a final mix tbh. Is it possible to have a bubble around the player that fades the high pass filter out the closer the emitter is to the player?
Nope. Or well, technically yes, but it'd have to be on a per-emitter basis for every .acp and steered via a custom Signal. So realistically not really. 😅