I'm happy to say that after working on this thing since November it is live. It is a russian anti air tank. Its is armed with 2 duel cannon 30mm auto cannons firing at 2500 rpm. The missile launchers have a total of 8 igla anti air missiles. It also has Radar.I look forward to seeing it in the wild on servers and hope you all enjoy it still early in it release so there are bound to be bugs some i know about like the wheels on the right side not rotating. My normal fix for that is not working so trying to figure something out. If you find any bugs or issues you can contact me on here.
https://reforger.armaplatform.com/workshop/6896F967CAE2BFE3-Tuguska2s6
#Tunguska 2S6
1 messages · Page 1 of 1 (latest)
Congrats bro
thanks
Looks great man
thanks
I need more details on the metal. It looks too flat
doing my best i only started learning to do all this back in aug/sept. This is only my 2nd project so far
Love this vehicle, big throwback to blasting helicopters out of the sky on Golmud Railway in BF4
lowered some of the textures res mod is now about 38% the size of before now at 111mb
also for console and pc the missile seeker and lock on are the same as helis idk why the commands dont show in game i dont think wcs has it scripted for outside of helis or im missing something simple
push a update to fix missile tracking after taking down a locked target hit your lock button to remove that target and then hit the lock button again on a new target
just having a issue were it works in workbench but not in game still looking into it
Switched the missile over to user guided tell i can figure out the issues with tracking from wcs
I’d recommend to keep it like that
Have switched back to IR AA iglas missiles they now track lock and have the tones
There is one bug there two extra barrels pull the guns on the model
I dont underatand what you mean.if you can better show what you mean ill take a look when im over this flu @gray remnant
mb man it didnt send
do you see what i mean with the two barrels
@gray remnant yea the tunguska is 2 duel barrel auto cannons so 4 in total
I mean there clipping together in some spots when you move the elevate up and down
Ill take a look when i get over this flu if u can post a screen of the areas that are cliping @gray remnant
Is there video footage of this in use?
I can’t find it anymore I might’ve of been just dumb
@upbeat crescent was featured in a video from a youtuber https://youtu.be/zx513ksC1qY?si=R-R74ESvRphM3axO thou i think it was recored before i fixed missile lock or his keybinds are change from default that wcs has for missiles.i need to figure why the ui for them dont show up giving the commands for seeker on and seeker locked.But they are what ever they are for when your in a heli same with switching to them just hold v to switch from canons to missiles.
Welcome to another epic mod showcase in Arma Reforger! In Mod Showcase #12 we’re checking out some incredible community mods including a fully driveable aircraft carrier, a stunning Golden Gate Bridge map, powerful military vehicles like the T-90 and the 2K22 Tunguska, several helicopters, and even a proper female character mod. If you enjoy d...
Your mod is saving my sanity when running ops on our PVE server (too many damn apaches lol)
One question, what ammo does it require to re-arm the cannons?
does it not reload? @spring burrow it should be able to reload a depot if not ill take a look at when i get a chance thanks for bring this to my attation
@spring burrow okay i got the rearm fixed i just need to move the point its at the rear if the tank it just blends in the other interactions back there should have a fix out soon
new update has a wreck model matching the tunguska rather then a btr
Am I the only one unable to get it to show up in vehicle depots, even after adding it to the WCS entity catalog?
does it show up if u just use the mod in the game
cause it shows up for me in the heavy depot on the 3 tab. Have you tryed overriding
yea I override my entity catalog then add the 2S6 to it and it still doesnt show up,
i know the guys over at old guard revival were having the same issue with the t72 mod idk if you have there discord could shoot Chewbaccus a message @pure cape
We were having the same issue!
I let Chew and Jroo know about this thread, they should be able to help
He messaged me already about this. Too slow nerd.
That’s why he said “message Chewbaccus”
Shoot me a message and I can give you a hand.
got it running, although the iglas appear to not lock
they do but only on air targets. Have to turn on seeker and then lock key default is same as helos ALT to turn on T to lock same as helis
@pure cape
The ai lock on pretty good got shot out the sky
sloppy are u the one that made the ai mod for it
No it was another modder he do whic works great your 2s6 shoots great with ai and same it’s ai helicopters it makes the game feel more alive
i can say i have not had the chnce to play with my own mod in a server lol
And your Tunguska takes chucks out aircraft in gm sometimes I can’t break through air defenses
if u have any ideas for changes u can let me know
Do you plan on adding more camos to it ?
i can see about it what kinds do u have in mind
guys how i can use the tunguska so how does it work ?
if i old alt or ctrl it doesnt lock on
@cyan tinsel. It the same binds for heli locks with aa missiles. You need to be on the missile for it to turn on. Default is alt to turn on and T to lock then you fire. There are sounds for when its on and for when it locks. Also try switching to 3rd person to turn it on.
adjusted warhead and spalling
If I wanted to lower the health and/or the armor where would you recommend changing that at?
i think its under vic sim im not i cant look right now
I think I found it under wheeleddamagemanager
armour is a coilider under the model its self
so not these?
so idk if u can change that
but lowering health would make it more susceptible to rockets and damage right?
it only has 10mm of armour 50cal ap will kill the crew inside so any rocket should take it out as well
We've been testing it and strafed it multiple times with a helicopter and the gunner survived.
hmm ill take a look make sure its on the right value when i get time
@pure cape i have changed the values for its health and damage reduction modifier its a little lowered the health and how much damage is reduced by should be better now when i upload it
oh nice new wcs updates made the ui show up
Im having a weird bug where it tells me my rank isnt high enough to spawn the 2S6 even though I am above the set rank. I currently have it set to MAJ and even as a GEN it wont let me spawn it.
ope, I think I fixed it
@pure cape im guessing u forgot to set the number along with the rank
No, I added the rank requirement entity budget variable without realizing it already had one 😅
Ah
I swapped the tracer color from green to red in a separate box of ammo, but cant seem to get the first can to swap over to my duplicated box. Is the first box stored somewhere else?
it might be in the hull in actionmanager
I'm praying for quality immersive interiors 🫡
@sullen cypress you can me both lol but a bit out of my skills atm