#Tunguska 2S6

1 messages · Page 1 of 1 (latest)

languid ibex
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I'm happy to say that after working on this thing since November it is live. It is a russian anti air tank. Its is armed with 2 duel cannon 30mm auto cannons firing at 2500 rpm. The missile launchers have a total of 8 igla anti air missiles. It also has Radar.I look forward to seeing it in the wild on servers and hope you all enjoy it still early in it release so there are bound to be bugs some i know about like the wheels on the right side not rotating. My normal fix for that is not working so trying to figure something out. If you find any bugs or issues you can contact me on here.
https://reforger.armaplatform.com/workshop/6896F967CAE2BFE3-Tuguska2s6

Arma Reforger

Russian Anti Air tank

tired totem
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Congrats bro

languid ibex
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thanks

north minnow
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Looks great man

languid ibex
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thanks

feral spade
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I need more details on the metal. It looks too flat

languid ibex
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doing my best i only started learning to do all this back in aug/sept. This is only my 2nd project so far

cinder parrot
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Love this vehicle, big throwback to blasting helicopters out of the sky on Golmud Railway in BF4

gray remnant
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This shit will be amazing

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Definitely does have some bugs but still amazing work

languid ibex
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lowered some of the textures res mod is now about 38% the size of before now at 111mb

languid ibex
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also for console and pc the missile seeker and lock on are the same as helis idk why the commands dont show in game i dont think wcs has it scripted for outside of helis or im missing something simple

languid ibex
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push a update to fix missile tracking after taking down a locked target hit your lock button to remove that target and then hit the lock button again on a new target

languid ibex
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just having a issue were it works in workbench but not in game still looking into it

languid ibex
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Switched the missile over to user guided tell i can figure out the issues with tracking from wcs

gray remnant
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I’d recommend to keep it like that

languid ibex
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Have switched back to IR AA iglas missiles they now track lock and have the tones

gray remnant
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There is one bug there two extra barrels pull the guns on the model

languid ibex
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I dont underatand what you mean.if you can better show what you mean ill take a look when im over this flu @gray remnant

gray remnant
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do you see what i mean with the two barrels

languid ibex
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@gray remnant yea the tunguska is 2 duel barrel auto cannons so 4 in total

gray remnant
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I mean there clipping together in some spots when you move the elevate up and down

languid ibex
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Ill take a look when i get over this flu if u can post a screen of the areas that are cliping @gray remnant

upbeat crescent
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Is there video footage of this in use?

gray remnant
languid ibex
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@upbeat crescent was featured in a video from a youtuber https://youtu.be/zx513ksC1qY?si=R-R74ESvRphM3axO thou i think it was recored before i fixed missile lock or his keybinds are change from default that wcs has for missiles.i need to figure why the ui for them dont show up giving the commands for seeker on and seeker locked.But they are what ever they are for when your in a heli same with switching to them just hold v to switch from canons to missiles.

Welcome to another epic mod showcase in Arma Reforger! In Mod Showcase #12 we’re checking out some incredible community mods including a fully driveable aircraft carrier, a stunning Golden Gate Bridge map, powerful military vehicles like the T-90 and the 2K22 Tunguska, several helicopters, and even a proper female character mod. If you enjoy d...

▶ Play video
spring burrow
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Your mod is saving my sanity when running ops on our PVE server (too many damn apaches lol)
One question, what ammo does it require to re-arm the cannons?

languid ibex
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does it not reload? @spring burrow it should be able to reload a depot if not ill take a look at when i get a chance thanks for bring this to my attation

languid ibex
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@spring burrow okay i got the rearm fixed i just need to move the point its at the rear if the tank it just blends in the other interactions back there should have a fix out soon

languid ibex
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new update has a wreck model matching the tunguska rather then a btr

pure cape
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Am I the only one unable to get it to show up in vehicle depots, even after adding it to the WCS entity catalog?

languid ibex
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does it show up if u just use the mod in the game

languid ibex
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cause it shows up for me in the heavy depot on the 3 tab. Have you tryed overriding

pure cape
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yea I override my entity catalog then add the 2S6 to it and it still doesnt show up,

languid ibex
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i know the guys over at old guard revival were having the same issue with the t72 mod idk if you have there discord could shoot Chewbaccus a message @pure cape

urban finch
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I let Chew and Jroo know about this thread, they should be able to help

agile terrace
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That’s why he said “message Chewbaccus”

agile terrace
pure cape
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got it running, although the iglas appear to not lock

languid ibex
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they do but only on air targets. Have to turn on seeker and then lock key default is same as helos ALT to turn on T to lock same as helis

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@pure cape

half mural
languid ibex
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sloppy are u the one that made the ai mod for it

half mural
languid ibex
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i can say i have not had the chnce to play with my own mod in a server lol

half mural
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And your Tunguska takes chucks out aircraft in gm sometimes I can’t break through air defenses

languid ibex
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if u have any ideas for changes u can let me know

half mural
languid ibex
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i can see about it what kinds do u have in mind

cyan tinsel
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guys how i can use the tunguska so how does it work ?

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if i old alt or ctrl it doesnt lock on

languid ibex
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@cyan tinsel. It the same binds for heli locks with aa missiles. You need to be on the missile for it to turn on. Default is alt to turn on and T to lock then you fire. There are sounds for when its on and for when it locks. Also try switching to 3rd person to turn it on.

languid ibex
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adjusted warhead and spalling

pure cape
languid ibex
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i think its under vic sim im not i cant look right now

pure cape
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I think I found it under wheeleddamagemanager

languid ibex
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armour is a coilider under the model its self

pure cape
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so not these?

languid ibex
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so idk if u can change that

pure cape
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but lowering health would make it more susceptible to rockets and damage right?

languid ibex
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it only has 10mm of armour 50cal ap will kill the crew inside so any rocket should take it out as well

pure cape
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We've been testing it and strafed it multiple times with a helicopter and the gunner survived.

languid ibex
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hmm ill take a look make sure its on the right value when i get time

languid ibex
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@pure cape i have changed the values for its health and damage reduction modifier its a little lowered the health and how much damage is reduced by should be better now when i upload it

languid ibex
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oh nice new wcs updates made the ui show up

pure cape
languid ibex
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@pure cape im guessing u forgot to set the number along with the rank

pure cape
languid ibex
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Ah

pure cape
# languid ibex Ah

I swapped the tracer color from green to red in a separate box of ammo, but cant seem to get the first can to swap over to my duplicated box. Is the first box stored somewhere else?

languid ibex
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it might be in the hull in actionmanager

sullen cypress
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I'm praying for quality immersive interiors 🫡

languid ibex
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@sullen cypress you can me both lol but a bit out of my skills atm

gray remnant
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Just so you know your mod is broken for 1.7 currently

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You can’t interact with anything inside or leave the vic