Terrain Automation - World Editor Tools
A collection of World Editor tools built to cut down on the repetitive side of map making in Arma Reforger.
What's included:
Auto-Decorator - Scatter prefabs across an area with Poisson disk spacing, weighted palettes, slope/altitude filtering, and preset save/load
Path Decorator - Define a path with waypoints and populate it with prefabs. Spline mode for organic scatter, Wall mode for lining up structures edge-to-edge using bounding box auto-spacing
Entity Eraser - Brush-based deletion with name and layer filtering
Biome Painter - Paint vegetation and objects onto terrain with configurable layers
Density Painter - Thin out or thicken existing entity clusters with a brush
Corridor Clearance - Clear entities along a spline path (roads, rivers, etc)
Forest Featherer - Soften hard tree line edges by scaling and removing entities at the boundary
Elevation Band - Place prefabs within specific altitude ranges
Object Replacer - Batch swap one prefab for another across your selection
Terrain Randomizer - Zone-based random placement that reads terrain slope and altitude to pick appropriate prefabs
All tools support Ctrl+Z undo and work through the standard World Editor tool panel.
Still a work in progress - if you run into issues or have ideas for new tools, hit me up in DMs or drop them in this thread.
https://reforger.armaplatform.com/workshop/684876344DA83476-TerrainAutomationTools