#Return to Sudzha

1 messages · Page 1 of 1 (latest)

unreal bolt
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would like to present my upcoming map project for Arma Reforger Tools — “Return to Sudzha.”

The map is being built at real scale, covering 14 x 14 kilometers, based on real satellite imagery from Google Maps to ensure maximum geographical accuracy. My goal is to recreate the terrain, settlements, and battlefield environment as closely as possible within the capabilities of Arma Reforger Tools.

I am recreating the combat conditions as authentically as the engine allows — ruined buildings, trench systems, debris, destroyed vehicles, burned-out equipment, and heavily damaged infrastructure. No romanticizing. No cinematic exaggeration. Just the raw atmosphere of modern warfare.

The intention of this project is immersion — to let players feel the scale, tension, and harsh reality of a real conflict zone. War is not clean. It is not heroic scenery. It is разрушена земля, shattered cities, and the visible consequences of combat.

This is an early look at the environment and level of detail I am working toward.
Feedback and suggestions are welcome.

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Central Sudzha - Construction and Gas station

unreal bolt
spare badge
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Nice. Will you add treches? WW2 or more Zarichne like?

unreal bolt
marble trellis
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Hey, not wanna be bitchy, but on cover photo ru guy has ar style gun, while Ukrainian has ak. It looks a bit odd. Also what is status of the map?

little jay
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good lord, thats a lot of dependencies

regal ore
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Fire

unreal bolt
unreal bolt
sonic monolith
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6gb 🫠

spare badge
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Its cool, but same time if feel... not imersice. Every house its like placed, not fealt that is was living real peaple