#Tetris inventory

1 messages Β· Page 1 of 1 (latest)

jovial swallow
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is this out yet?

tranquil gyro
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Been waiting for DayZ ish inventory for months Pog

uncut umbra
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When finished this will be so goated

hard glen
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I wonder how this will work on consoles, since their user interface is quite restrictive.πŸ€”

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But looks very good!🫑

waxen wasp
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there is still bugs to fix and things to add, need to add replication so it works in multiplayer, need to add persistance also, and controller support, and also make sure the size of all items makes sense

uncut umbra
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i would recommend making the slots more transparent as well

sleek crypt
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YES

waxen wasp
waxen wasp
uncut umbra
waxen wasp
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yeah working on that, i want to make it more like tarkove

uncut umbra
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good idea

tranquil gyro
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Please tell me we will be able to rotate the items memeified_connect_patrick_pray

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Also how will it work with modded clothes? Yk, because of different kg capabilities

waxen wasp
waxen wasp
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this works, but maybe not balanced

sleek crypt
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how will inventory system in vehicles work? same?

waxen wasp
sleek crypt
tranquil gyro
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Big ass tetris

sleek crypt
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well if you ask me, Arma Reforger is missing one important thing, and thats BOXES, I am surprised nobody came up with idea to create mod of a ammo/weapon box, one that you can carry around and fill with equipment and put in truck and transport and unload at specific locations

waxen wasp
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you know what its missing, loose ammo that you can load to mags

sleek crypt
waxen wasp
waxen wasp
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its also missing a system to attach items to vehicles

sleek crypt
waxen wasp
sleek crypt
waxen wasp
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same with the light attached to rig, that is a storage that only accepts lights

sleek crypt
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anyways , cant wait for your mod

tranquil gyro
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Heine has a vehicle mod pack with a lot of em having fuel cans, bags, ATs and shit attached to the vehicles so you can grab em from outside but you cannot place them back where they were sadly

waxen wasp
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new UI

uncut umbra
# waxen wasp new UI

That's better. Imo could use the texture of the grid not being black in a corner and thus tiling weirdly, but other than that it's better.

waxen wasp
uncut umbra
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Figuring I might as well throw it out there, but it's an idea I was already sitting on. What if we could only load magazines from our rigs or pants/jacket?

waxen wasp
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actually there is not rigs in my system (they dont have storage space) the pockets on them do

uncut umbra
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Imo it is one of the things Reforger lacks rn. You can load up all your ammo in the basically infinite storage backpacks and then reload from there or pull hotkeyed items out of there. Atleast in terms of munitions, I think it'd be healthy for the game if we had to actually use our rigs and such for more important assets for fights

waxen wasp
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here is a rig, as you see not 1 container, it has pouches that can hold anything, and has containers that can only hold 1 type, like the flash light and knife

uncut umbra
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Interesting

waxen wasp
# uncut umbra Interesting

this is not an addition from me, its actaully how the game works in background, it just that base game combines the pouches and makes the 1 type item ones invisable

uncut umbra
waxen wasp
uncut umbra
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I can dig up configurations for the Soviet stuff if you'd like.

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I happen to be working with a lot of mods on Soviet stuff so I've come across a lot of it

waxen wasp
uncut umbra
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So long as it's intuitive I think that'd work.

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Though I think it would be a good idea to finalize most vanilla items so people have examples to go off of

waxen wasp
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and for split compoenents you will have list of pockets, you add pockets and set thier sizes, done

uncut umbra
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Would be pretty damn cool

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For the compartments you can take items to reload from/pull nades from etc, it'd be cool if it was a simple yes or no option in inventorystoragecomponent.

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If it was, it'd enable very good support for modders and server hosts to create their own compatibility mods.

waxen wasp
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yeah not that hard, could alos add a drop down to limite what items can go inside, maybe make magazine pouches only hold magzines and smokes

uncut umbra
waxen wasp
uncut umbra
grim stone
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I love it, good job!

uncut umbra
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It'll be banger to also be able to limit what clothing can hold.

sleek crypt
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did you give a try for vehicles?

waxen wasp
gilded marsh
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Sorry if answered, what will controller compatibility look like?

waxen wasp
minor quest
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@waxen wasp I NEED IT
Great work Relmy.

Just a question do you think it Will work well with mods ?

uncut umbra
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From what I spoke with him about previously, you will have to set up all modded equipment yourself, but compatibility to do so is there and it should be pretty straight forward.

waxen wasp
sleek crypt
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any update on how mod goes?

tropic crest
# waxen wasp

This work wiht virtual spaces you can create on the vest, i explain my self. We have a mod where the radio have it designated slot on the Pouches, so it dont take space, just him slot (only adding the weithg and the function)

plain pine
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As much I would want this, I’m a console player so I don’t think it will be beneficial for me😭

primal charm
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So cool!

uncut umbra
waxen wasp
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remember, you dont need to micro mange, you can still just drop item in storage and it will auto find the best slot in the grid, even auto rotate it self

flat sage
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When can it be used? @waxen wasp

waxen wasp
flat sage
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Of course, we will let you know the test results later, and it's good that you've produced some results.

waxen wasp
sleek crypt
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Damn

primal charm
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Perhaps it would be better to display each item on its own row.

Otherwise, when items have different capacities, they would appear off-screen.

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But the implementation itself is just very amazing! I've been dreaming about this for a long time!

waxen wasp
primal charm
waxen wasp
primal charm
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yes

waxen wasp
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cool, am Datz Dev

waxen wasp
sleek crypt
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But we can load "betterinventory" mod for now?

bold prism
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Actually started to work on something similar a week ago for BetterInventory, but pushed it back on the priority list. Glad to see someone else attempting it!

And BetterInventory is pretty simple, can easily be recreated currently so no need for dependency. But I imagine BetterInv would maybe conflict anyways as I do more than just the panels and blurred background

waxen wasp
bold prism
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I will ask because I can’t currently test the mod, do you adjust the grid size based on how many items are within it, instead of a static approach? Or even have like a minimum size that can increase if needed for more item space?

That was gonna be my approach, as I wanted to maintain as much vanilla functionality as possible so modders did not need to add extra things for their items to work

waxen wasp
primal charm
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Just in case, I'll tell you that when you open a container inside another container, the window size does not change.

waxen wasp
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you mean that the bag size is smaller than its content size ?

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open that bag on the ground, does it have diffrent size than what you see when you open it in another container ?

primal charm
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Yes. The bag should be 6x6.

waxen wasp
waxen wasp
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ok i fixed the offscreen container issue, update mod

primal charm
waxen wasp
primal charm
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no, custom sizes. The automatic mode did not display most my items larger than 1x1 correctly.

waxen wasp
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we still have to fix support for vehicles and fix bug with opening a storage inside a storage

waxen wasp
primal charm
tranquil gyro
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Got a question, if custom items are for example from ACE Medical, RHS etc who use reskins of vanilla items afaik would we need to customize em?

waxen wasp
tranquil gyro
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Right, and the most important question, is it controller friendly? Cs most people on my server either are from PlayStation 5 / Xbox or use a controller on PC

tranquil gyro
meager mirage
waxen wasp
waxen wasp
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i have soo much mods going on at same time :/, i need to also develop my wild life mod

tranquil gyro
meager mirage
uncut umbra
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yeah I would love to see it in smaller blocks

waxen wasp
meager mirage
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Functionality vise this is good. UEX vise it will be a bit tedious, to scroll up and down, but we are arma players, we are used to minor inconveniences like this I think πŸ˜„

meager mirage
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Also: Not sure if known issue, but it seems the "storage" is only running after you actually moved the object. During the initial load (pre-made loadouts, used by ScenarioFramework users) the logic is not applied.

I understand it is WIP, so I will let you cook ^^ Awesome work.

waxen wasp
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thx for reportign these issues, ill work on improving/fix them

timber steeple
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Maybe there is a way to remove a bar above item inventory slot, so you would be able to fit it more closer to each other?

Example from Grayzone warfare.

hollow warren
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Bohemia be like " oh no, we cant change the inventory, its too hard, we are limited by the engine "
Modders : " Fine, i'll do it myself "

waxen wasp
waxen wasp
shut heath
heavy spoke
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Awesome work! I was actually planning to build an EFT-style inventory system for my own project, so I'm incredibly hyped to see someone pull it off. If you have a GitHub repo for this and are open to contributions, I'd love to help out!

waxen wasp