#West Valley Grenade Launcher

1 messages ยท Page 1 of 1 (latest)

thin geode
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So, I don't see anything in the ammunition that would cause the issue, although that's generally where I've had it occur. You're using a custom magazine too, so it may be that theres a mismatch between the ammunition listed there and the one you intend to use?

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It could still be an issue with your ammo, but it's easier to look for the bigger issues first, to save us from having to check every parameter in the ammo over text haha

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@scenic arrow The normal underbarrel GL's don't use a magazine, so could you possibly show me how you decided to set yours up?

scenic arrow
scenic arrow
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Yes, most of these errors have been fixed, but now the reload isn't working. It's not loading the bullet ๐Ÿ˜„

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This job is easier in Arma 3, I even released the mod there, but...

thin geode
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Its more than likely stemming for your use of magazines with the grenade launcher ammo, but its hard to tell without knowing everything youve done in the project ๐Ÿ˜…

scenic arrow
thin geode
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No, I mean the grenade magazine that you had sent me an image of earlier

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This one

scenic arrow
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The grenade ammunition for the game also does not reload.

thin geode
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That just looks like your grenade, not the magazine. Are you no longer using a magazine?

scenic arrow
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Otherwise, it will be difficult for me.

thin geode
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Okay, good it would give you issues otherwise. How are you creating your own from the grenades that already exist? Are you using the inherit, duplicate, or override method?

scenic arrow
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I'm making it fully compatible with the Arma reforger.

thin geode
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You're right clicking and selecting inherit on the entity, or the xob?

scenic arrow
thin geode
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๐Ÿฅฒ on what exactly?

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also inherit and duplicate are not the same

scenic arrow
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I'll try again as an inheritance, but as I said, the game doesn't reload its own bullets either.

thin geode
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Okay, and the all white model that you're showing in the mag indicator, is that a custom model you made already?

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No need to use inheritance, duplication is fine and what I used when creating my own grenade mod

scenic arrow
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Yes, that model is mine. I just didn't paint it.

thin geode
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Did you create an entity out of it as well, or does only the xob exist?

scenic arrow
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Only xob

thin geode
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If it is easier for you, I can hop in a vc and walk you through this

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I just finished a 40mm grenade mod of my own, so its very fresh in my mind

scenic arrow
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But we can try

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Can you see my screen?

thin geode
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Yes, one moment, Ill leave and come back ๐Ÿ˜… my discord is being buggy

scenic arrow
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oh oky

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yes

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are you a writer

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that would be great

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It would be better if you turned on your screen.

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i watch

thin geode
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Okay haha

scenic arrow
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i got the same one

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i did it

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the .et file i just opened

thin geode
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So {1663496AE5B9F10B}Prefabs/Weapons/Ammo/Ammo_Grenade_HEDP_M433.et, we duplicate

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Xob = binary model

scenic arrow
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i cant see that tab on you screen

thin geode
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{D79EBB1BB388141E}Assets/Weapons/Ammo/Grenades/M433/M433_projectile.xob

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To the projectile model

scenic arrow
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arent we going to paste with edit prabfs

thin geode
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With our custom prefabs yes

scenic arrow
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yes

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where should i go here?

thin geode
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Projectile, and scroll down

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Go back, you had it

scenic arrow
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right there?

thin geode
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Good good

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perfect, yup

scenic arrow
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nope

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cant we use the one that belongs to the arma?

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Oh. It would be better to do that later.

thin geode
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Yeah, thats fine, its just what governs the explosion and damage resulting from it

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This is all you want to change

scenic arrow
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oky

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My reload still isn't working.

thin geode
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can you fire?

scenic arrow
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watch again

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R is not working

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What do you think we can do?

thin geode
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make sure you are only grabbing the grenades we just made

scenic arrow
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I took them, yes

thin geode
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for now, remove the others
from the scene

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Try the m16 for me

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it already has a round in it, so shoot that first

scenic arrow
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There's a problem with my gun.

thin geode
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Yeah, for sure. Can you walk me through how you created it?

scenic arrow
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First, let me show you the weapon component.

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The settings here are as follows. Grenade Launcher is selected.

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idk, are you a write

thin geode
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Keep going through the components

scenic arrow
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want you see custom attributes?

thin geode
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Ahhh, did you inherit from the M16a2 to create this?

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and yes

scenic arrow
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Nope

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I saw a grenade launcher mod at the workshop and copied what the guy did.

thin geode
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What did he do?

scenic arrow
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this

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I did exactly the same thing

thin geode
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Right, but how are you replicating it on your end?

scenic arrow
thin geode
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Ah, therein lies your issue. Let me pull up his mod, but I believe it actually uses scripts as well. Best, easiest way for you to not have issues is actually using his mod as a dependency, and then inheriting from one of his grenade launchers

scenic arrow
thin geode
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Let me try, I will do it on video

scenic arrow
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For example, the weapons I made by looking at another mode work even though there is no inheritance.

scenic arrow
thin geode
# scenic arrow Oky

Yes, but wont work here because the functionality is dependent on those scripts that he uses.

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Just like with the grenade, we can now replace the mesh in MeshObject

scenic arrow
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yes

thin geode
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This is the only way you'll find to make it work, since its dependent on BigChugus scripts

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and configs

scenic arrow
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They have it, and so do I.

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the same thing.

thin geode
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No you dont

scenic arrow
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yes i did see

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Are you watching?

thin geode
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Yes

scenic arrow
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Yes, but I corrected the parts that I thought needed correction.

thin geode
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Thats not how it works though, you still need the actual prefabs, scripts, and configs as he has them set up. Copy paste wont work here

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Thats definitely where the issue is arising from. Create your mod with BigChungusLaunchers as a dependency

scenic arrow
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What do you suggest then? I can rewrite COnfig and the others from scratch.

thin geode
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They have to exist as they exist in that mod, rewriting them in your own is not how it works.

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It is all dependent on his logic, as it already exists, so trying to rework it with pieces missing is where your problems arise from

scenic arrow
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It would be nice to have a sample mod, but it seems like there isn't one. I'll think about it some more. I have a mod I made before, and I made it this way too.

thin geode
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okie dokie

scenic arrow
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for example

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I made this mod with another mod.

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Are you looking at my screen?

thin geode
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mhm

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Right, but these weapons just borrow already existing logic from the vanilla game, so there is no issue.

scenic arrow
thin geode
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Alrighty, good luck salute

scenic arrow
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Thank you very much again.