#Teleporter

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copper wolf
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The 15th MEU Teleporter mod introduces a flexible fast-travel system designed for dedicated server multiplayer operations (fully compatible with Singleplayer). It allows Game Masters to establish transport hubs using physical flag objects and invisible destination points.

Features:

  • Dynamic Network: Teleport flags automatically detect all available destination points in the mission.
  • Game Master Integration: GMs can place "Teleport Destination Point" entities dynamically. These are invisible to players but clearly marked for GMs.
  • Live Renaming: GMs can rename teleport points in real-time using context actions. The new names immediately appear in the player's scroll menu (e.g., "Main Base", "FOB Alpha").
  • Multiplayer Ready: Fully replicated and specialized for Dedicated Server environments.
  • Standard Interaction: Uses the native interaction menu (scroll wheel) for seamless integration.

Usage Instructions:

  1. Setup:
    • Place a "Teleport Flag" (Systems) to serve as a departure point.
    • Place "Teleport Destination Point" entities (Systems) at desired arrival locations up to a maximum of 10
  2. Management:
    • GMs can right-click a Teleport Point and select "Rename Teleport Point" to customize its display name (gets truncated to 24 characters)
  3. Transport:
    • Players approach the flag, scroll to view destinations, and select one to travel.
    • Alternatively, use the random option to jump to a random destination.
    • If no destination points exist, the random option will safely teleport players to a random wilderness location (avoiding water, buildings, and obstacles).

Developed (unofficially) for the 15th MEU Realism Unit.

spice breach
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Nice work 👍