#MCR Beltfed

1 messages · Page 1 of 1 (latest)

agile laurel
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Still need to do the bones for the upper cover and add in attachment slots for the suppressors and optics. Once I get all the big stuff done I will be uploading to workshop for testing amongst the community.

slow warren
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Gimme gimme.

spice cliff
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Can’t wait, never seen this gun in a game yet 🥹

agile laurel
spice cliff
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gotta make do with what u got!

agile laurel
magic shadow
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Bro I search this for years

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A ar 15 with a band

agile laurel
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the bare bones version lacking magazine animations and reload animations etc is on workshop to test compatability with optics mods, loadout editors etc.

rapid crystal
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Supressable?

agile laurel
agile laurel
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If anyone knows anything about animating in enfusion and blender please message me. I apparently have no clue what I need to do to get the ammo belt to move and show an empty box after ammo is depleted or getting the top cover to open and close. I could honestly care less about the safety selector or bolt moving.

Edit: also should I just attach the bipod to the model in blender or make it as a separate piece?

gusty spindle
spice cliff
agile laurel
magic shadow
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@gusty spindle "just"

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Do your own mods brother

gusty spindle
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I can’t ask if I don’t know what it is?

full sand
north lintel
# agile laurel If anyone knows anything about animating in enfusion and blender please message ...

To get the ammo belt to move you will need to go into animation editor and see how they are doing it for the belts there. You will typically mirror those frames in blender and insert your animation in the animation graph for the gun. To get the ammo to disappear you need the magazine animation component. Define the meshes to disappear in there (Bullet_0) etc and make sure it is linked to an animation graph that has that controller which would be one of the belt fed guns so it has the right flow for that master controller

agile laurel
north lintel
agile laurel
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come to think of it thats probably my problem lmao the safety and trigger on a 249 are located back a bit from where it is on the model im using

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is there a way I can add other people to be able to work on a project with me?

north lintel
agile laurel
north lintel
# agile laurel Yeah its my first weapon mod and first time doing anything in blender so its bee...

i can slowly walk you through it if you like. Im pretty busy these days but I could likely distill it down to half the frustration usual as you work you way through it this far. the big thing is figuring out the blender side of the animations and how that needs to be in relation to the AGR you want to use. then it becomes a matter of importing it which isnt as bad as one would think once you get over all the crap that trips you up initially

agile laurel
north lintel
agile laurel
north lintel
agile laurel
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Update: 3 animations done so far, got a few more to do then I need to export them to enfusion and proceed to doing the logic stuff. All I have to say is a big ass ric flair WOOOOOO!

agile laurel
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Update: Basic animations for top cover during reloading etc are done. Added FDE and FDE/Black variants of the prefab to the files but not into Inventory for factions yet.
Working on implementing a bipod model to be added to the rail system (non removable) and animating the rest of the stuff for the safety, charging handle(folds down and then comes back) and then working on the belt box model/prefab/animations.

agile laurel
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Update: these belt animations are a pain in the ass

slow warren
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Modding was never supposed to be easy, keep chipping away at it.

north lintel
agile laurel
# north lintel ugly hey? I haven't done one yet so you are in uncharted territory for me... i s...

The plan is to make multi caliber versions of this as well since AR Platforms essentially just need a buffer/barrel swap sometimes a bolt swap (if case head is different) to change calibers. since 300AAC is essentially a 5.56 case cut down to 34.75mm and necked to a .30 caliber projectile IN THEORY they should run out of a 249 style feeding system. If I did this I wouldnt be changing shit with the models, just the caliber and damage stuff for the round and maybe fire rate and such.

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Also UPDATE: Finally fixed the damn textures, added in the semi auto fire mode, moved the bipod deploy context location to where it needs to be, added in the firemode selector context when you inspect, fixed the UI naming so it shows as an MCR when you go to pick it up, Should show MCR and 5.56 in the HUD UI as well.

agile laurel
slow warren
# agile laurel

Haven’t heard from you in a bit, thought we lost you to the 1.6 bull.

agile laurel
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Pretty much all I have left to do for the most part is finish the Belt animations, Create collision for the models of the rifle and the Belt/mag, and make the Rear Iron Sight a separate component that is removable so you can use more optics without it clipping in to them

Although honestly A TON of people use the PKPB mod and its belt is in the wrong place completely so I may just leave the base 249 belt as it is.

violet minnow
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The animations aren't hard sorry, the rig is

agile laurel
violet minnow
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That's a proxy rig like the one of the reforger character riggify rig there is some videos available to put together

agile laurel
steel ice
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I'm so happy to see this in Arma, the M249 shall collect dust forever in our milsim group.

agile laurel
steel ice
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Yeah, when everybody runs suppressors, and I run LMG, I always feel left out.

agile laurel
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MCR Beltfed

agile laurel
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Decided to leave vanilla 249 belts as the current magazine prefab for full release until I have more time to finish the animation workspace for the proprietary belts.

Will be adding laser and flash light attachment points to the front rails and adding in 4:1 M995 and m856 tracer belts as well as full AP belts and m855a1 belts to the inventory config.

Also if anyone could point me in the right direction to make the file size smaller it would be much appreciated currently it’s sitting at a bit under 300mb for the mod I would like for it to be around 150 max

agile laurel
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OK so finally got the file size down to under 30MB total. Didnt realize I could compress them in Enfusion was kinda dreading having to do each png in gimp.

agile laurel
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This mod is now abandoned

agile laurel
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Bellum playtests are more fun... dont really have the drive to mess with any mods for arma anymore