#W.I.P Treads

1 messages · Page 1 of 1 (latest)

red scarab
#

Are you planning on trying to use the half-implemented vanilla track system?

I have very good word that the system is not yet ready in any sense and is not MP friendly

#

@pulsar folio

pulsar folio
#

the devs know this and make their own tracked system

#

This isn't vanilla, everything is done by Project Realism 3D.

mystic glen
wintry cave
pulsar folio
#

thanks

red scarab
mystic glen
#

Especially physic based things

#

Like towing

wintry cave
# mystic glen A lot of things work in single player but don’t work on multiplayer due to repli...

I haven’t tested it, but it should be MP-compatible because the proto external functions are native engine API calls that calculate the physical state (tracks, engine, throttle, brake) on the server, while the client only provides input (SetInputs, SetThrottle), and the engine automatically synchronizes all track states to every client.
The TrackedVehicle_Base.et prefab also contains a NwkTrackedMovementComponent.

west sentinel
rich tartan
wary fern
pulsar folio
mystic glen
mystic glen
wary fern