#Do i need to make LODn for all objects?

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hearty anvil
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Que, so
you'll want to effectively make sure every mesh has a _LOD0 suffix after it
otherwise like I said, you'll the max vertex count at what ever your view distance it set to

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take for example this simple barn
(also take note of the vertex count of 42500 at LOD0)
So every LOD has the 3 meshes
(Except for the last one because that's effectively a giant rectangle)
Butt each mesh is effectively duplicated, and then decimated
Each mesh is then assigned a LOD number based on their level of detail
The further out, the few vertices render (the better performance)

Like maybe one house with a few bad objects won't be tooo painful
but if you build a city a lot of laptops will catch fire, and xboxes turning into toasters

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also if yo udon't put _LODx after an object it treats it like LOD0
and so renders at the max view distance someone has set

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sorry I'm really tired and maybe just actually read your message correctlyh
or not let me process it

lapis badge
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Thanks man! I just tried, got it "working".. but the actual view distance isabit fucked up xD

hearty anvil
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to clarify you're asking if you like make the outers wall LOD1
and then made inner details LOD0 if that'll work?

lapis badge
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Yes ๐Ÿ™‚

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And it did ๐Ÿ™‚

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But the view distance is wierd =/ i think i have to move the objects in Blender for the LOD factors to work properly??

hearty anvil
lapis badge
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There you go.. the LOD Factors are weird but now i got result ๐Ÿ™‚ one min ๐Ÿ™‚

hearty anvil
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ye lod factors are supposedly a calculation of vertex count (more vertex, more distance LOD0 will change), zoom, and maybe object detail

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but as an example
The left image has my special BOX and it's named without a suffix of any form
and by default it gets slotted in to LOD0, so when LOD1 hits...

BOHEMIA STEALS MY SPECIAL BOX

lapis badge
lapis badge
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Now i have to make LOD for the windows i got in the Prefab which this thing is in.. thats quite many Vertices if i count up the windows..

hearty anvil
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uh

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you probs wanna make the windows disapear at like LOD 4-5
effectively building become box

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because someone inside could just start shooting and if they're not hugging the window you will never see where they're shooting u frum

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also gl because my knowledge of buildings is smol
not an architecural engineer :(

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butt
I will say
you can leave some smaller details out in the higher LODS
like the windows you mentioned

lapis badge
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I'll look on a example building ๐Ÿ™‚

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Huh.. that church i got in background.. 170000 vertices at LOD0.. my thing have 12000 xD

hearty anvil
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ye
there's a reason the one with the organ in it has usually 1 (or 2 I don't count) per map

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and that's just the base building, nothing inside it quite yet (such as furnature)

lapis badge
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Thanks for the help man ๐Ÿ™‚