#BTGG Mods

1 messages · Page 1 of 1 (latest)

finite charm
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Some simple QoL mods to start

BTGG-Conflict

Mod for conflict to make it more like 1.5

  • Modifies the HQC Conflict mode for US/USSR faction keys to remove predefined groups and provide a single Squad role group with a rifleman.
  • Provides for a single prefab override for default kits
  • Removes requirement for a half full squad before new squad creation

https://reforger.armaplatform.com/workshop/66D36429B912C28A-BTGG-Conflict

Arma Reforger

Configuration to remove HQC roles/squads

finite charm
finite charm
finite charm
finite charm
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NOTE: Load this mod last in your mod list

finite charm
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shadow beacon
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@hot shoal

finite charm
finite charm
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Updated Radio-Opsec to show '(OpFor) PlayerNameinstead ofUnknown Source` for moderation purposes . Will now also show radio comms in the sender's faction color

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unique oxide
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Hi, great mods we are running some of them on our conflict server. But i got two questions regarding BTGG_MOBEnforcment:

  1. IS thewre a way to mute or lower logs in the console, as it is making them really bit, really fast.
  2. I noticed that alot of times we find wierd logs that IM pretty sure are incorrect, as the game just started or they appear too often. There is no chance that enemy is already attacking MOB xd
    16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: US | IsEnemy: true 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: US | IsEnemy: true 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: USSR | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: USSR | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: US | IsEnemy: true 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: US | IsEnemy: true 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: USSR | Player: USSR | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: US | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: US | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: USSR | IsEnemy: true 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: USSR | IsEnemy: true 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: US | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: US | IsEnemy: false 16:16:11.197 SCRIPT : [BTGG_MOBEnforcement] Base: US | Player: USSR | IsEnemy: true
finite charm
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@unique oxide i believe the debug mode was on by default. It's now off by default. The update is published.

unique oxide
finite charm
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oh well let me double check that then

finite charm
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Let me know how it works after update @unique oxide

finite charm
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There is also a slight bug/oversight. I need to make the vertical area a consistent 2k or something -- we have ours set at 800m on our server -- safety area is a bubble with equidistant radius throughout. I need to hardcode vertical protection to 1500m or something

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We had players "exploiting" by flying high above -- you shouldn't notice anythign with yours set at 1500m though.

unique oxide
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So far, on our dev server, I havent seen any logs pop up. Will test it soon our main server and come back with feedback 🙂

finite charm
finite charm