#grozny city WIP

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west hound
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this is our teams first map and will be used for chechen war milsims.

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height map done! importing satellite image now.

hard kettle
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Good luck with your project. Make sure you back it up as you go.

wary idol
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what's the map size?

west hound
wary idol
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16x16?!

west hound
wary idol
west hound
wary idol
# west hound thought it was 15x15, i may be thinking of Takistan though.

Takistan isn't 15x15 either. I'm going to type the replies in one message so I don't have to wait 30 seconds in between. A good pvp map is 8x8 to 10x10 if it's all land. If it's an island sure 16x16, but a full land mass of 16x16 is insanity if you want consistant fun gameplay without 25-40 minutes walks of boredom

west hound
pastel fog
west hound
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the worst and best part of playing a map is learning the whole map, good because you know your way around, bad because you never get that fresh feeling of playing something new. So i will always stand by bigger maps being better.

swift crane
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I could test it on a server I co-own (I'm on PS5) Xbox may have issues, but PS5 should be able to run it with an FPS drop while loading sections of the map quickly.

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It should be "technically" similar to the performance of gulfcoast Islands which is 15.3x15.3 total

west hound
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i cannot say how stable this will be on console as of now, however if you wanted to run tests that would be amazing.

swift crane
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I'll check it when it gets done downloading (My download is 800 Kbps) should take a minute, but i'll get back to you to see if it runs ok when it does.

west hound
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this could be awhile i warn but we will try our best.

swift crane
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It's fine don't worry. I've got nothing but time to fill.

west hound
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we think it should be around 3GB total.

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so pretty large.....

swift crane
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My recommendation to maintain peformance is to use a lot of decrepit buildings with small sections of props (Or none) to decrease total overall assets to render in a large concentrated area. If possible that is

west hound
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90% of the map is ruins so your in luck.

swift crane
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That aint that bad size wise for such a large area, I've been on Fallujah before with my unit (Like 4.5 ish GB might have been 5)

round magnet
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Mostly based of 2003 grozny

swift crane
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I'd keep the majority of it the low effort empty ruins, and add priority buildings (landmarks or highrise positions heavily defended) to keep strategic points/Poi's that are "preserved" or "Well Defended" for conflict.

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Most of it is desolate anyway ๐Ÿ˜‚

round magnet
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so works out perfectly

swift crane
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it's about halfway done downloading, but for some reason Grozny itself takes a decade, and decreases my download speed for whatever reason.

round magnet
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the presidential palace I'm trying to remake atm. Just a rough shot without the circle

swift crane
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Non kaboomed version

swift crane
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Well, i can confirm that it works when starting the server. Still gotta wait for the main mod to finish being downloaded after it nuked my download speed to 84 Kbps

rancid mauve
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i hope this mod works out

round magnet
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How strict are people with adding in bodies?

swift crane
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It does work on PS5, performance isn't really awful, and runs as expected, only lagging when loading sections of the large populated buildings. Does lag in highly contrated areas though, but that can be worked on way later down the line when it's not mostly satelite imagery.

west hound
swift crane
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oh is it? No one told me ๐Ÿ˜‚

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It had a similar download size so my brain assumed it was the right one

honest bay
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Is there a link for the map?

round magnet
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Current map size is 10x10 now

honest bay
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Ok

round magnet
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Currently working on the grid layout on the left

west hound