#Cyan1de's Mods
1 messages · Page 1 of 1 (latest)
NEW EVERON - ENHANCED
https://reforger.armaplatform.com/workshop/65DC015832E3F326-TTTNewEveron
HEMTT - USSR Reskin
https://reforger.armaplatform.com/workshop/663B56B5CCE938C8-HEMTT-USSRReskin
RHS - Airstrike Requirements
https://reforger.armaplatform.com/workshop/663464839B119FF8-AirstrikeRequirements
IN DEVELOPMENT
GRS - USSR Reskin
This will be a TOTAL overhaul of the GRS gear & clothing for USSR faction
(Trying to keep total mod size below 200MB)
its up!!!
not quite lol... fighting with workshop backend issues right now.. not looking good 
it let me upload once, but i was throwing stuff around and basically cut the mod in half to see if it was some import issue but i haven't been able to reproduce it yet 🙁 will have to try again tomorrow
@clever bough READY UP
update 1.0.6 is up for GRS // USSR
- fixes mask & some pouches color match
- fixes arsenal conf error
- adds USSR Zyn can
Developed a new POI “Foxhole” for New Everon - Enhanced
Available on version: 1.0.35
That looks really good!
Well fuck Russian mains gonna complain to you a lot now if you add this to TTT lmfao
I’m making a T-14 one aswell 😂
What’s that one gonna have? If you have a idea for it already
Probably also have the crows system on it aswell, both will be super high rank + a lot of rank loss to acquire
Seems fair imo, like maj or general
Col or General that when spawned de-ranks you to SGT/LT maybe
Holy fuck ima just get to max rank general during seeding and abuse tf outta it now
I’m going through and reworking our entire vehicle catalog at the same time, vehicles will cost you more & helps reduce spam
Make the abrams cost more for the love of god it feels so easy to spam I use it way too much
Yes that and the cobra/z10 are getting an adjustment for sure..
Everything is getting an adjustment
Absolute PEAK, will the DAP get a adjustment because it is horrible but the rockets kinda op Ngl
Yes it will, I also have to bump the supply variant to hold around 1250 supplies. Right now it’s at like 650 which doesn’t make sense.
I also am thinking about creating a variant with “external fuel tanks, but double as FABs”
Tbh I think that would be hella good cuz rn the supply hawk feels kinda dookie, also fabs on the us side would be fantastic also this just a idea idek if it’s possible since we getting AP mines have you thought abt adding the black hawk which can drop mines from its sides same with the Russian version VSM-1 for the MI8
If something like that is possible it would honestly save a lot of time for deploying AP mines across the battlefield
That would be sick, idk how the AT mines work in the update, and also dropping them from a heli is probably gonna be reallllly tricky to get to work😂
If a heli wouldn’t work Ik there’s truck versions but I think it’s a lil op for AT mines me personally I think it’s perfect for AP mines but yea it would be really tricky to get sum like that to work
I assume the deployment for them will be similar to AT mines, triggered by player. So rewriting it to be triggered by an action from a vehicle will be tricky, aswell you would have to do it many times to dispense a lot of mines.
Also, placing the mines on the ground by player is way different scripts than them falling from the sky from a moving vehicle lol
I don’t really know how it would work, tbh way over my head of knowledge 😂
That’s a whole lot tbh once I get a pc I might give it a try see if I could get something like that to work
Duuude this is siiick
Stinky
Ur gawd damn right
Nice seein u here
Im always here big boi never gonna stop playing arma fr
Fair lol ive been lookin at mods for the milsim im in rn
Shi peak is that the one with yoshi or wtv
Yoshi ended up not joinin but forn and hawk and alot others are here
Ofc he didn’t smh lol
Aye nice! An Abram tank! 😄👍🏻👍🏻
adjusted position of the M230LF starting to come together somewhat, still alot to do
Bro this is wicked cool don't rush it I'm stoked to see what you do with this
Will the 30m have thermals like on the JLTV and will the gunner get access to thermals also?
Yes both have thermals
Currently has the JLTV as a dependency, but this is not needed.
I will eventually pull it as a dependency. But going to get this published this afternoon
I this one out yet?
looking to publish in the next hour, wont be complete but its pretty far along
Can’t wait to try it out. Getting added to the server as well?
just creamed, holy peak
Hi 👋🏻 will the abram stay under RHS or maybe there will be a version without?
Sadly no, it’s using a lot of assets from RHS to make it “modern”
ok I understand but nice work anyway it makes you want to 😅
Little side project, Giving the UH-60 some CEFS that are detachable (for bombing purposes)
Oh the akula
Do you want my ka50 as well
One of the guys in our discord actually bought a ka58 lol🤔
I bought a ka50 awhile back of decent quality but I have been burnt out trying to mod my personal projects as well as modding for my community
Got mine from a 3d modeling studio
Some images of it in my mod thread
I feel that.. not even wasting time building a config with 1/2 working mods lol
The great reset of 1.6 😂
I made WCS javelin actually functional with manual lock on right before the update only for it to totally break it all lol. The ui i made for it doesn't even show anything anymore unfortunately
1.6 has been hell for server stability so far lol
We haven’t made it back to full pop since the update.. so I don’t have much stress testing. Kinda sucks but we’ll come back😅
If you ever feel like working on a KA50 lmk and I'll send the model files over. Im honestly more interested at the moment in fixing my RVX javelin remake
That would be sick🔥 I’m learning as I go now, the blender setup is already taking a toll on me😂
Yeah blender is like 50 percent of it
Re-working interior textures 😅
Decided to drop the model I had, and buy a higher quality one.. high poly so will be fighting to get it better suited for performance
Cleanup work to bolt heads causing excess vertices, will look for another method to apply them or leave it to apply in substance painter later
just slowly working through the cockpit 😅
This is sick man
badass
Looking to have the cockpit textures 100% complete tonight, will post finished product later
- still indecisive if I should leave the MFDs blank or apply a static image to them for “looks”
Will be utilizing MFD_Framework later on in the project
Where’d you purchase this?
CGTrader, but that model was 👎🏼
Purchased another
Didn’t get as much done as I hoped, ended up wasting a lot of time making displays 😂
RAH-66 Cockpit textures are FINALLY DONE 
The 2 primary MFDs will use MFD_Framework
Very nice work
looks awesome
Is this radar going to work?
Would be great to have a variant dedicated to recon as it was intended, getting players POS pinged on the display would be really cool
I know some guys who are working on sonar that will work also like a radar for heli and jets so they could help
That would be great to have, something that doesn’t give to much info, but maybe just a 150m radius scan every 5 seconds or so that pings any players regardless of faction
Would actually be usefull to recon a base or something to get a threat level assessment
Cool
The people i know that are working on this have to first finish their mod though so you may need to just use wcs for the meantime
Yea keeping the dependencies basic, just WCS_Armaments & MFD_Framework for now
Plus he has to work it over so it functions like a radar and not sonar
Have your other mods been updated to 1.6?
i have updated some, majority work still even if not on 1.6ver
Made a .dst model super low poly, and just re-using destroyed .emat from BTR 🙂
Ngl my guy, I should be ASKING you to just finish the KA50 I got cause you seem to know what you are doing in blender better than I could ever do lol
Yess now we need crash sites with functional seats for Injured occupants 🔥🔥 great work man can't wait for this to be out!
Them modders these days blowing up these beautiful 3D models 😢
Joking aside, this model looks insanely clean
it is a great model, has a good foundation to build off of
It was pretty highpoly count, but was able to cutt it down to match that of the LOD on the Mi-8
didnt know an abrams x has russian on it 
lol i just Frankensteined stuff together from RHS 🤣
it looks odd, nothing at all like an abrams x
its reused assets from other mods, not suppose to be accurate
HUGE thanks to Bale, got our issue with Cyclic & Bomb door animations fixed.. now we can continue to forward the RAH66 project 😅
I am moving all discussion and future updates to the RAH-66 project here - > https://discordapp.com/channels/105462288051380224/1442274719196909709
hi , I would like to add flares to a helicopter, I'm trying to use WCS_ARMAMENTS as dependency and I basically did the same thing they did on their models to apply flares but when I try to shoot them they don't work, any help?
Hi @craggy zealot We've just plugged in your cefs mod. From what I remember I tested it a month ago and everything was right in a local hosted server. Today in a live server seems like bombs can't be detached. Any tips ?
tried looking around if anyone had the same problem before writing but couldn't find anything unfortunatelly. My apologies if I missed it
heyo, the WCS_armaments updated and need to add a component. But that forced Aussie to update his, hes done alot of re-work to the heli, which basically destroyed the prefab i worked off of. So, i will have to redo it from scratch, just havent taken the time to do it yet
So it's not just our problem ? good to know, was starting to think I fked up something😅
maybe an OT, could this be the problem with other vehicles mod not made by wcs (like z9)?
yea drunk weathers doesnt mod anymore, if you want it to work properly again you'll need to add the WCS_Armament_WeaponStationComponent
thank you very much man, you saved me, I'm definitely gonna try this asap! Can't wait to get the new cefs's version
does locking on not work on the blackhawk?
