#Does anyone know a way to make a flanger

1 messages · Page 1 of 1 (latest)

near goblet
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There is none, really. Each shot is a separate sound handle, creating a separate instance of the flanger.
Teeeeechnically, you could create a new input in the FinalMix and slap a flanger on there, but it'll affect any other weapon routed through there as well and is likely a bit overkill. (Modding the game's mixing for an effect, I mean)

hard lichen
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Alright, that was roughly how I understood it to work. A new input in the FinalMix might be a bit too much yeah. Ill have a look at it though, thanks!

hard lichen
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Is there a way to choose which samples should be played in a bank or is it always random? Was thinking I could apply a flanger in my DAW and then play them in order, but I cant see an option for it.

near goblet