#Coalition VON

1 messages Β· Page 1 of 1 (latest)

heavy nacelle
#

Coalition VON

A teamspeak addon for Arma

Workshop Download: https://reforger.armaplatform.com/workshop/6624E618B9058265-CRFCoalitionVON
Teamspeak addon download: https://github.com/CoalitionArma/Coalition-VON/releases/tag/Release

Adds 5 new radios

  • AN/PRC-152
  • AN/PRC-117
  • AN/PRC-150
  • R-187
  • R-168

Use the G key to select what radio menu you want to open.

These radios all have a menu in which you can switch
Frequency.
Volume.
Stereo. - This lets you distinguish what ears you hear audio out of.
Time Deviation. - For espionage as if your radio is compromised you can adjust this up or down to offset the timing. Only players on the same timing can hear you.

Uses teamspeak keybinds for direct communication.

GitHub

Potential fix for hearing other players you're not around for a few ms
Added muting to clients outside of your hearing range
Backend fixes for JSON reading

short star
#

w

tame thicket
#

Gigachad

#

Does it need some kind of configuration for the scenario or for TeamSpeak server, like a specifically named channel with password?

noble sierra
#

It creates a json in your server profile

#

VONServerSettings.json

{
    "Server Settings": {
        "VONChannelName": "Reforger In-game (CRF VON)",
        "VONChannelPassword": "test"
    }
}
tame thicket
#

Oh right, cool

normal stream
#

Magic πŸ”₯ πŸ’₯ πŸŽ–οΈ 😍

tame thicket
#

Just loaded addon for my server. It seems that US guys has USSR radios and vice versa

heavy nacelle
#

Ah shit, forgot about the overrides I had fir testing

tame thicket
#

Haha, been there πŸ˜„

heavy nacelle
#

We post an update in like 30

tame thicket
#

It seems that AN/PRC-148 and R-148 radios are also mixed. I have R-148 in my inventory and it shows as AN/PRC-148

heavy nacelle
#

Yeah fucked up on my overrides, I dont have the base game radios made out yet, they should be completely removed rn

tame thicket
#

Ah okay. I'll change it then on my scenario

heavy nacelle
#

They just default to the 152 for now but I plan on adding more radio variants like those eventually

tame thicket
#

Or is that one base game radio that is just broken?

heavy nacelle
#

Uh maybe that's super weird

tame thicket
#

I'll dm you my logs

heavy nacelle
#

Appreciate it

heavy nacelle
#

Update 2.0.1

  • Fixed faction overrides
  • Remove legacy AN/PRC-160
rugged rover
#

Impressive mod !! Thanks a lot !!!!!

tame thicket
#

Hmph. I now retried with the new version but we are not able to speak. It transfers me to the channel and I can see that it writes VONData.json constantly but I can't hear my friend.

Also when pressing capslock the radio transmition doesn't start. I can see that it tries to start when testing in Enfusion Studio but not in actual game/server

#

well this might be an issue

#

Unable to replicate that one. But still no voice πŸ˜„

heavy nacelle
tame thicket
#

I mean I'm able to speak normally with PTT when not in game. Also TFAR + Acre has been working fine with these configs

heavy nacelle
#

Ah I see, do you mind dm'ing the server details so I can see as well

heavy nacelle
#

Currently does not work in Reforger Lobby, I need to make a compat for it.

hallow valve
#

Awesone work, is it possible to consider another backend though? TS3 has become very expensive, with no more free gamers license as in the past, so you cannot having more than 30 slots without paying the subscription.

heavy nacelle
#

The plan is to switch to Mumble later

hallow valve
#

It could be mumble or whatever else. Looks great!

heavy nacelle
#

It'll more than likely just be a toggle in the server settings whenever I get around to making it

hallow valve
#

makes sens.

heavy nacelle
#

Update 2.0.2

  • Increased muffling in buildings
  • Made attenuation Harsher
  • Fixed continuous voice activation cutting out after broadcasting on radio
violet delta
#

is it possible to add the functionality of changing volume and stereo to the vanilla radio/VON or is this the only way to do it

heavy nacelle
#

This is the only way currently

#

This is more so made for larger communit missions as well to fix the choppy VON you get in Reforger with 80+ players in the same area

final sage
#

This is absolutely insane, keen to see how it comes along. The radio/von system is one of the things really stopping Reforger from being able to do the scale that A3 can do IMO.

#

Is there currently a bug with changing radio freqs? Was playing around with it earlier and couldn't change from the default

noble sierra
heavy nacelle
mossy fog
#

We are testing this doing a joint venture with two communities playing together, using two different factions. We can hear each other in proximity voice chat, but can't hear each other over the radio, even if on same frequency - and having the same synched time on the radio.

Is there any options that we must enable for the factions, or anything otherwise we can do to make it work across blufor factions?

hot pasture
#

Is there a workaround for 32 player limit in teamspeak?

noble sierra
heavy nacelle
mossy fog
heavy nacelle
#

Essentially each Faction has their own "Radio Fill"

mossy fog
heavy nacelle
mossy fog
limpid bane
#

This is nuts. Super keen to see where it goes

Would love to know if you guys plan to implement a few things

  • Alternate channels/being able to talk and listen to two channels on the same radio
  • Distinct audio cues for each radio to further help differentiate them
  • Currently if you use push to talk with TS you have to hold the PTT key down whilst holding the radio key, any plans to had the radio button override TS PTT?
heavy nacelle
#

Huh super weird with that third issue. I will investigate but you shouldn't have to do that.

#

Issue two it should be there for stereo as in left and right side noise queues but that's all that is planned right now for that.

I do plan on adding multiple channels and a more realistic radio menu for each radio.

limpid bane
#

Stereo is sick, more talking about the talking tones

Really keen to see how multiple channels pans out. Cheers mate

mossy fog
#

We experienced the same as Henza in regards to the PTT issue, unless we had voice activation, anyone talking on radio would have to press the PTT hotkey on teamspeak while pressing the respective radio shortcut to transmit voice at all.

plush hare
#

Sorry for prob a stupid question, what is the benifits of using teamspeak over in game VON?

normal stream
noble sierra
plush hare
#

Awsome thanks

plain sigil
#

Hello what does this mod do precisly?

heavy nacelle
final sage
noble sierra
#

Salami has a fix for it. Itll be rolling out in 1.9

mossy fog
heavy nacelle
#

Speak and ye shall receive
Update 2.0.4

  • Fixed not being able to set custom frequencies.

TS Update 1.9

  • Fixed PTT not working with radios.
  • Adjusted audio update times, audio attenuation should be more responsive.
mossy fog
heavy nacelle
mossy fog
#

Ah! Neat, will look into setting it up then πŸ™‚

heavy nacelle
#

If you want it permanently disabled override Gamemode_Base and set it like that

heavy nacelle
#

Update 2.0.7

  • Fixed desync on preset radio frequencies
  • Fixed issue when relaunching teamspeak while already connected causing your voice to become choppy.

TS Update 1.9.5

  • Potential fix for hearing other players you're not around for a few ms
  • Added muting to clients outside of your hearing range

Link to new TS Plugin: https://github.com/CoalitionArma/Coalition-VON/releases/tag/Release

GitHub

Potential fix for hearing other players you're not around for a few ms
Added muting to clients outside of your hearing range
Backend fixes for JSON reading

heavy nacelle
#

Update 2.0.8

  • Fixes VON in Game Master
  • Fixes not being able to leave server in VON Warning Menu
heavy nacelle
#

Update 2.0.10

  • Fixed bug with Game Master support
heavy nacelle
#

Update 2.0.11

  • Fixed errors with camera times
magic lake
#

Amazing mod, Salami! πŸ™πŸΌ
Thank you so much for sharing this with us!

I just have one question:
How does VON behave when this mod is enabled? Does the vanilla VON still work, or is it fully overridden and rendered useless once this mod is active?

I’m mainly asking to better understand how it functions. Would it be possible to use this mod while still keeping the vanilla VON available?

Thanks in advance for your time, and I hope you have an amazing week!

heavy nacelle
magic lake
mossy fog
#

One minor bug we encountered atm is that when using LEFT CTRL + Arrow Up/Down - it will copy the current frequency to the new channel you switched to.

heavy nacelle
#

πŸ‘€

mossy fog
#

i set my frequency on Channel 1 to 62000. Rest should be default at 55500 - used hotkey for channel switch. Opened my radio and saw that I was now on channel 4 with 62000

heavy nacelle
mossy fog
heavy nacelle
versed prairie
#

Are there any servers running this for testing right now I'd be able to come try it with?

heavy nacelle
#

Coalition runs our sessions every Friday

#

That's all I know for now there may be some other milsim units running it

noble sierra
#

Id be surprised if you catch any public server running something like this. Its almost entirely for communities.

heavy nacelle
#

Next update will let you define a teamspeak server ip and password in your server settings for any player to autoconnect to.

#

Makes it so the only thing the player has to do is have teamspeak open when joining your server

heavy nacelle
#

Update 2.0.14

  • Added backend info for auto connection.

TS Update 1.9.7

  • Added the ability to auto connect to a server when you join it.
final sage
# heavy nacelle

You have some serious issues, how do you even come up with this shit?

This is actually insanity, i love it

#

Honestly never been more excited for a mod since the workshop was launched

heavy nacelle
mossy fog
#

Is it intended that if you have two 152 radios (for dual channel comms or using two different channels), that the second radio is defaulted to use the Long Range Keybind rather than medium range keybind?

First radio remains on the Short range radio keybind. Same happens if the 117 is picked up, 3rd radio gets to medium-range hotkey. More like a nitpick I reckon, but it feels natural to me to set the hotkeys in ascending order, and the radios as well.

Also experiencing that AN/PRC-150 won't go into a backpack slot - but I reckon that one is a bit WIP given that the keypad seems to not work, keypad sounds do play, but no update on the screen.

heavy nacelle
#

Nah they're will be dedicated radio bags coming later for now those radios are just drop in items the LR being the second keybind is just the naming convention i used to distinguish the binds. Uh will check out the 150 should be working.

heavy nacelle
versed prairie
heavy nacelle
#

I mean theoretically with the latest update, public servers can run it and make it 20x more user friendly. All you would need is teamspeak open and the game handles the connections for you

karmic forge
#

cfc public server pepeW

mossy fog
#

Tested it a bit tonight and it seems to be working really well, this is an awesome project!

While transmitting on a radio, we can't hear their voice locally, only through the radio, is this intended or should we hear their local voice while transmitting over radio? This was only while we were both on the same channel. If I spoke on a different channel/frequency that the other person was not on - then they could hear my voice locally.

heavy nacelle
#

Yeah that's just a limitation of teamspeak sadly

heavy nacelle
#

TS Plugin 1.9.8

  • Fixed issue with voices popping to max randomly
mossy fog
#

Had a session yesterday that went quite well!

Ran in to the issue of teamspeak engaging spam control that is not a fault of CVON, but a common issue with ACRE and TFAR for A3 as well, might be worth mentioning that in documentation as it might catch sole people off guard. Solution was to add to roles: B_client_ignore_antiflood

Otherwise we were wondering if there is planned for, or already a feature to set preset channels/edit channel frequencies in the tools?

Would it be possible to get a squad radio like the Harris RF7800S or Bowman PRR 343 with preset channels that users can't change the frequency of? This is for simpler squad communications for people that do not need to lug a 152 around with them.

Loving the mod so far, brings a lot of Realism and nice features that we have missed in reforger!!

heavy nacelle
#

You'll have to do it in WB and it's based off of a group name and then you can set what frequencies those groups get. Then just override gamemode base and set your freq config in the CVON_VONGamemodeComponent

mossy fog
heavy nacelle
#

TS Update 1.9.9

  • Fixed players cutting in when nearby but where not audible.

Update 2.0.29

  • Fixed radio frequencies sometimes not assigning when loading in.
  • Fixed radios from appearing in RHS radio pouches.
  • Fixed radio icon sizes.
#

May not look like a lot rn but I've been cranking out smaller updates to improve the stability of this haha, quite the pain this project.

final sage
#

You can't rush greatness or something

I've just been looking at the source code and it looks absolutely brutal

#

Just testing the latest build at the moment, and even in the last month alone it's come a long way

Did you want suggestions on features/tweaks to be added to the github so it doesn't get lost in discord?

plain sigil
#

is it enough to simply have the mod into the server to make it work?

karmic forge
heavy nacelle
#

@plain sigil You'll need to install teamspeak and the teamspeak plugin for it as well, I've linked the tutorials above.

floral obsidian
#

Question, is this something like good old Task Force Radio, from Arma 3? With all features TFAR had? πŸ˜„πŸ˜„

#

Is there a sound effect of radio when other people are transmiting?

heavy nacelle
#

Yes there is, I believe this has the majority fo features TFAR had, and some more but it's been years since I've used TFAR haha.

floral obsidian
#

Damn, you are god πŸ˜„πŸ˜„

knotty geyser
#

Hi,

first of All: Thanks a lot for this awesome Project and Mod. Its so pleseant to have the limited sound of TS instead of the crazy voicewaves in Vanilla Game.

3 Small Points / Notcies we found out by our first Playtest:

  • we play regular A3 with ACRE Plugin in a Push to Talk TS Setup. When we deactivate ACRE Plugin and Activate Coalition Plugin always the message pops up: "Wanna join Server xy", also when you are already on this TS. And if you click yes, TS Client reconnects without any bookmarked settings like PTT Keybinds i.e. etc. You have to connect over TS Bookmark again and then Plugin works with the predefined settings OR you click on no when Plugin asks if you wanna join. For getting new users easily joining to a TS I understand the solution, for existing Clans etc. - also with predefined settings - its a bit "stressful". Maybe a second Plugin Version without this TS Messagebox is an option on your side in the future for regular existing playerbases etc.
    Maybe its also a Bug and not wanted on your side.

  • Settting up a new Keybind Ingame for Decrease / Increase Voice with using Mousewheel dont works. RF don't notices if you use Mousewheel. Alt+T some of our Buddies use for Gforce Interface etc.

  • if you are on Server and deactivates the Plugin other TS Clients will be shown as local muted. In comparhension with ACRE i.e. you can stay on Arma Server and speak by deactivated Plugin in the non "Ingame Channel". Always helpful by Missionstart for helping some Players with technical issues etc.

  • We noticed no general difference in the Range of 152 and 117. I.e. on Everon we placed complete noth and south and connection was "stuttering" in both cases because of the distance. For a 152 connection complete fine, just 2-5 clicks ok, but with 117 the range should easily work over the the map.

But as told on top: Thanks for this project!

heavy nacelle
heavy nacelle
#

Update 2.1.0

  • Updated for 1.6
  • Fixed phantom voices being heard throughout the AO.
floral obsidian
#

fire

digital steppe
#

Can anyone confirm, am I right in thinking that this is not compatible with Reforger Lobby?

tame thicket
digital steppe
tame thicket
#

I've been thinking about it.

It should be straight forward (hopefully). There are couple changes that we did to our liking like that the CVON will activate after game starts. This just means that the you have to hop channels in TeamSpeak manually when doing briefing.

#

I can see later today if it works by just copying the custom stuff that we have.

knotty geyser
#

I am also very interested for solution for our community, playing with RL and additional Coalition VON in the near future.

The CVON start after Gamestart is a very nice to have but not so urgent for our Gameplay, because a Gamemaster starts the Mission, loads and prepares his stuff etc. and Player join then later when he says: Clear for Missionstart.

I am also interested if you also make some "fixes" for GM not hearing the Players in the regular RL Mod while the Mission? Actual the Community Version of RL is not useable because of missing updates to 1.6. stuff but when your Overrides "touched" this point also (or maybe will in the future), we never need the Community Branch / Version of RL.

tame thicket
#

I did migrate my code to standalone version.

Two methods were removed and one added for the new RL version. Other than everything seems to be bulding.

I'll try find someone to test with it before publishing.

rugged rover
heavy nacelle
#

It will not work with Coalition VON as it hasn't been updated since like 1.3

tame thicket
rugged rover
heavy nacelle
knotty geyser
knotty geyser
heavy nacelle
noble sierra
#

It's built for our purposes fwiw, but open source.

digital steppe
#

Is there documentation anywhere to explain how the frequency groups work?

#

I'm trying to understand how I can have my short range radios only have short range channels and my long range only have LR channels, etc

heavy nacelle
#

Theres no way currently to isolate frequencies like that

digital steppe
#

OK - just to double check I'm understanding this correctly. I've got my SR and LR frequencies defined. If the 152 is a short range, and the 117 is a long range, I would expect the 152 to have the 1-1 SR listed first, and then the 177 to have the Command Net listed first. That's not the case here

Does that mean that the functional difference currently between a 152 and 117 is the range rather than the channel selection?

heavy nacelle
#

So if you made a bunch of predefined groups like 1PLT you can put 1PLT in Group Names, then give him a 1PLT SR and a 1PLT LR freq and anyone in that element when joining that group will default to those frequencies

#

SR prioritizes short ranges like the 152 and LRs prioritize the 117

digital steppe
#

and how am I seeing groups? If that something designed to be using with coalition lobby, or from the usual 'P' menu?

heavy nacelle
digital steppe
#

Ah yeah got it, thanks

digital steppe
heavy nacelle
#

Haha probably would sorry

#

I've optimized it a bunch now should run a little smoother, a plugin update should follow a little later today to stop the TS Spam Warnings or at least mitigate it.

tame thicket
tame thicket
heavy nacelle
#

CVON Plugin 2.0.0

  • Fixed an issue with being asked to connect to a server you where already connected to
  • Fixed clients spamming mute on other clients

CVON Addon 2.1.7

  • Fixed an issue with not being able to open the pause menu while having a CVON warning
  • Optimized backend
  • Fixed an issue where turning off radios did not work
  • Fixes phatom voices for real this time β„’
  • Fixes muffled audio of vehicle crews when inside the vehicle (temp solution until I add intercomms)
#

I am happy with the state the mod is in currently so expect some new features here soon, babble, intercomms, and hand mic grabbing are at the top of my todo list rn when I get the free time

solemn plume
#

Hi!
Can anyone help with the server-side configuration of the Coalition VON mod?

When I start the server, it automatically creates the VONServerSettings.json file.
Do I need to change the Teamspeak server channel, password, etc. in this file?
Because if I restart the server, it will generate a new VONServerSettings.json file with the default settings.

noble sierra
#

If VONServerSettings already exists, it doesn't create a new one.

mossy fog
#

We experienced for the first time that despite having a GameMode with the CVON component set to not have faction encryption, we were not able to hear people from other factions on the same radios.

We have a GameMode_Base that has the specific setting disabled, and it contains a frequency config pack that works.
I noticed in the GameMode_Base that comes with CVON that there are two CVON components, not sure if this may be the culprit?

Or do you have any other pointers to what this could be?

Worked without issue on last sunday.

heavy nacelle
mossy fog
#

We have reverted to Plugin version 1.9.9 and the latest mod version for that plugin. This has resolved our issue of cross-faction communications with the CVON radios for the moment while we still try to figure our what is going on for our end.

heavy nacelle
#

Theres only one with just CVON loaded, I have no clue why there'd be a duplicate for you

mossy fog
heavy nacelle
tame thicket
#

Hmph. I haven't made any changes to the prefabs.

But isn't the GameMode base.et override? So if you duplicate it it comes a non-override et in your mod which has the CVON component. And then there is still the original CVON gamemode override which would add another one CVON component?

heavy nacelle
#

Maybe, I truly dont know, I wanna say no cause I feel like that'd break a lot more prefabs than just the gamemode

tame thicket
#

Yeah.

If you want to duplicate gamemode base then you need to duplicate the one that is under the Reforger directory, not the CVON one

calm elk
#

@river yoke

floral obsidian
#

This mod is amazing not gonna lie

noble sierra
#

That's not this mod

knotty gazelle
#

Sorry to bother, may have been touched on in previous topics but was unable to find anything. Is this VON essentially plug and play, or does it need to be set up via a mission on the tools?

#

(Obviously there is some TS server setup involved, but more asking from a game standpoint)

heavy nacelle
#

Works out the box, only thing that doesnt is if you want custom frequencies for groups

#

Otherwise it works like the vanilla system with frequency assignment

floral obsidian
#

Is it possible to set custom radio frequency ?

knotty geyser
#

Hello together,

We're using your fantastic mod along with Reforger Lobby and the compatibility patch from Cultti.

As mentioned above, we're playing PvE missions with Zeus/Gamemaster control.

We've noticed the following: When Zeus / Gamemaster takes control of an AI unit, they still speak from their original character and not from the one they've taken over.

This makes certain role-playing aspects (civilians (played by Zeus) interacting with the soldiers (played by regular Players) a bit difficult.

My question is, and I hope I haven't missed anything in this thread, is this perhaps a feature from A3 Acre/Tfar/ZeusEnhanced that doesn't (yet) exist in your plugin, or is it more of a Reforger Lobby issue?

Thanks for your input.

heavy nacelle
tame thicket
#

The logic behind determining where sound should play should be somewhat the same as in the original one. Ofc I might have made a mistake when doing my modifications.

knotty geyser
#

Okay, thanks for your quick answers. Means: At the moment waiting if Cultti finds something in his Mod what works not correct, right?

tame thicket
#

I'll try to find time to debug this evening what could be the issue.

But if I remember correctly it always tries to attach to the character that is under the player's control. But I haven't checked how GM character control takes control of the AI character. It might be that the client thinks that GM has its own body somewhere else.

mental slate
#

Salami,

I have a big favor to ask you!

  • The ability to assign radio channels to different ears
  • Making the radio volume adjustable

🀜 πŸ€›

tame thicket
heavy nacelle
noble sierra
mental slate
tame thicket
mental slate
mossy fog
#

We are still struggling getting cross faction radios to work ever since moving to 2.0.0 plugin and versions of the mod to corresponding plugin version. Tried from scratch by overriding the CVON gamemode config and disabling faction encryption which was how it worked before. Something changed in the mod in the last updates that might affect it?

Currently CVON version 2.1.3* with plugin 1.9.9 works as intended.

heavy nacelle
#

Update 2.1.11

  • Fixed issue with timing in the radios not working
  • Fixed issue with shared faction frequencies not working
#

@mossy fog
Just was an oversight in my optimizations cross faction radios should be fixed now

#

Sorry for the gap between updates got really busy haha

mossy fog
#

Thanks man, gonna test today!

mossy fog
#

Or do we have to utilize the "Shared Frequencies" input in the CVON_VONGameModeComponent?

mossy fog
# heavy nacelle This

Do you have documentation on how this works, or do I just add an entry for every faction that is meant to have communications with each other into the Faction IDs?

heavy nacelle
mossy fog
heavy nacelle
mental slate
mossy fog
#

We have set up a frequency config that loads on everyone's radios so we can easily pick our channels based on squad, platoon, company and function. So we just use the channels that way and as long as we are on the same channel, cross-faction communication works.

heavy nacelle
mental slate
mossy fog
heavy nacelle
#

Yeah, I just forgot to check if faction encryption was disabled before checking if yall are in the same faction

mossy fog
heavy nacelle
#

Bringing back the Babbel feature from ACRE so players who aren't in the same faction cannot understand each other

heavy nacelle
#

Update 2.1.16

  • Added Babbel to the game
  • Fixed a bug with faction encryption being disabled
  • Added scernario properties for Enabling/Disabling both babbel and faction encryption

TS Plugin Update 2.0.1

  • Adds Babbel to the plugin
  • Moves VON State updating to worker thread from voice processing thread.
noble sierra
#

babbel

hermmmmmmmmmm

heavy nacelle
#

Acre dont even know

mossy fog
floral obsidian
#

is it possible actually in this VON mod to set frequrency on radios or its pre-defined only?

floral obsidian
#

thanks salami boy

heavy nacelle
mossy fog
#

An idea that I recall was very nice from ACRE; ability to switch which radio was considered to be radio 1, 2 and 3 (short range, long range, medium range). As it is now which keybind is attached to which radio depends on which sequence the radio was added to the inventory. It would be nice to just define which radio you want as short, long and medium range.

heavy nacelle
#

Rotates the active radio like it used to an ACRE

#

Obv is a little harder cause we dont have the ace menu to dictate which radio is exactly assigned to each button but its on my tracker to look into having you be able to set it in the radial

mossy fog
rugged rover
#

@tame thicket do you confirm that the AFI CVON-RL COMMUNITY COMPAT mod (for cvon 2.1.10) is still working with the latest cvon version ? I'm getting an error message that really seems to be linked to your mod.

tame thicket
tame thicket
#

I'm probably gonna switch to the community edition also now since it is now updated.

rugged rover
mossy fog
#

Howdy!

Wondering about the prospects of AI reacting to voice chat from players, is it possible to have that down the line?

Also wondering if there is any flags that need to be setup for vehicles to have the muffling effect for people inside?

heavy nacelle
mossy fog
#

Got a guy trying to install the plugin on linux, is there any way to installing in on linux or does it need a specific compatible plugin version?

heavy nacelle
# mossy fog Got a guy trying to install the plugin on linux, is there any way to installing ...
#

Ive used this on my own person arch linux instance as well and its working

mossy fog
floral obsidian
#

Just a question, does Coalition Von, supports actually voice in proximity, when we test mod, no mattet where player is, on which side left or right, i hear him in both ears , it goes same , no matter how far away he is, if he is within range , i hear him loud in both ears. Is this how mod works, or am I doing something wrong?

noble sierra
#

Of course. You didn't set up your server data settings file correctly

floral obsidian
#

or a short explanation how to do it πŸ˜„

floral obsidian
#

I have it like this, and problem persist hahaha

heavy nacelle
#

❓

floral obsidian
# heavy nacelle ❓

No matter where player is, if he is within range, I hear him on both ears, talking just live over discord or anything like that

heavy nacelle
#

Oh I see,

In vonserversettings, set your VONChannelName to your von channels name in your Teamspeak, and the password for that channel. This will be the channel the plugin automatically moves your guys into.

TSServerIP is the IP players will be sent to join when they connect to the game and the password is if its password locked.

floral obsidian
heavy nacelle
#

I believe so, I honestly forget why that might happen. Its been a minute since I worked in the code base for this.

floral obsidian
#

I gave a try to mod 3 times , 1st when released, 2nd weeks later and third couple of days ago, every time i had that problem

heavy nacelle
#

I know the 3rd ID guys recently had a similar issue and Tanaka straightened it out

@noble sierra

noble sierra
#

You just need to set up the von server data json in your server profile directory

floral obsidian
#

just thoes names and password?

noble sierra
#

IP and channel info

floral obsidian
#

will give a try πŸ˜„

glacial birch
#

Yes !

floral obsidian
#

but VONServerSettings, doesnt change to default it stays to what I edited

heavy nacelle
#

Ignore that vonserverdata idk why thats created on the server still

#

VonServerSettings is all you need

floral obsidian
#

Works!

#

Just a question @heavy nacelle , have you been thinking about adding the "radio effect" aka beeping, on the opening and closing transmision when you are receiving a message, I mean when someone else is speaking over radio to have "ksh" "beep" effect at the beginning and at the end. Just like TFAR had in Arma 3 ? I guess its much easier as its separate mod instead of reforger von modding?

heavy nacelle
#

Yeah, I might change them around, I believe the ACRE sound bites are public domain so I may switch to them.

floral obsidian
#

I would like to see that, as that is something i have been looking everywhere for, and everyone said "its imposible in reforger VON to do it" , and I kinda gave up , but Coalition VON gives me hope for that

heavy nacelle
floral obsidian
pale vessel
#

I didn’t know you made this mod @heavy nacelle

Everyday is a school day I guess

floral obsidian
simple crown
#

How do you make this work on console

#

Like how do I get around this

noble sierra
#

Have you tried installing the plugin

heavy nacelle
heavy nacelle
simple crown
rugged rover
#

@tame thicket with the release of a new CVON version, do you think it could be possible for you to update your Reforger Lobby CVON compat mod ?
Many many thanks in advance !

tame thicket
rugged rover
#

thank you so much !! πŸ˜‰

tame thicket
rugged rover
#

thx !! I gonna do a quick test soon and more tests either later tonight or tomorrow, depending of other player availability

rugged rover
#

so far so good !! thx a lot !

coral saffron
#

Hello, we just tried this mod on our dedicated server (without any other mods loaded) and it seemed to work fine at first. But after few minutes of being In Game and testing the Proximity Voice Chat and Radios out, we began getting two issues.

First: If someone is standing behind you, it still muffles his voice a lot - or maybe it has something to do with our Second issue.

Second: Once someone started speaking in Proximity, his voice volume got boosted (a lot) usually on the first word of his sentence or the very beginning of it. Causing "a little bit" of earra*e for everyone around. And that happened every time someone began speaking.

Did anyone else encounter the same problem? I tried searching down this forum to no avail.

floral obsidian
floral obsidian