#Battle of Arland [AI vs AI Conflict]

1 messages · Page 1 of 1 (latest)

azure cave
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Link to clean version without realism mods:
https://reforger.armaplatform.com/workshop/664E2D95CB26E21C-BattleofArlandAIvsAI

Link to complete version with realism mods:
https://reforger.armaplatform.com/workshop/6656B897A8B62810-BattleofArlandAIvsAIRealism

Summary:
This scenario simulates a dynamic Conflict campaign where the Redfor and Blufor AI will consistently send forces to capture point of interests in the island of Arland or drain out enemy tickets to achieve the victory. You can join forces with either faction to capture the points or become a Game Master / Spectator to watch the battle slowly unfolds.

Features:
1. Large AI forces: AI (~70 infantries per side) will automatically attack and capture enemy control point while eliminated group will respawn after a certain period of time.
2. Ticket system: A faction will lose tickets when an infantry dies and gain tickets when captured an enemy control point. Whoever reach 0 ticket first will lose the match.
3. Improved AI: With the help of CRX A.I., the capability and lethality of enemy AI is greatly enhance as they will rearm when possible and flank your forces.
4. Realism Overhaul: Gunplay and visual effects are enhanced with available workshop mods.

Feel free to post new ideas and suggestions for this project

Credits:
Huge thanks for IronPotStewingMaster, EverElizaldeGaming, ATiM- and all creators of the mods that I used in making this scenario

fading igloo
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Hi, this sounds very interesting.

First thing which i see are a lot of dependencies. Would it be possible to get rid of those mods, which a not necessary to work as what it is? Like Better Effects, ADS Sway and so on and on. I really would like to use my own choice of mods for those things and not be bound to something i do not like to use in my style of playing the game. 🙂

Would this be possible, please?

azure cave
azure cave
fading igloo
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cool, is it a new link then?

azure cave
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But I think it may need some time to update the mods

fading igloo
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ok, will give it a try later, thanks for making both versions!

azure cave
azure cave
fading igloo
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getting this error

azure cave
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Just ignore it

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I think one of the dependency just got updated

prime flame
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Cool hmmyes

azure cave
azure cave
fading igloo
# azure cave What do you think about the scenario? Will the AI be too much or too deadly

Hey, just had a try.

First thing i found is that the resources on the soviet side are floating and if they would have stand on the ground, they would block my way out of the tent. On the US side, they were in the ground. 🤨
Maybe put the resources in a container? Would look cleaner in general than the palettes scattered around.

I tried three times playing on the soviet side and always got shot by friendlies.

Then i tried US Side and this problem was gone. Only had a big battle at the last capture point on the airfield. When this was done a few enemies approached to get it back (maybe 5 or so) and that was it.

Dunno, maybe some of the mechanics how the things should work were broke?

azure cave
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How do you know your were shot by friendlies while playing soviet? I haven’t encountered that problem yet

fading igloo
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watched which troops were active where i wanted to go

azure cave
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There is a probability that an enemy got very lucky as I set the AI to have a relatively high accuracy and short reaction time. Or maybe friendly grenadier hit you🧐

fading igloo
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No, i looked around a corner, saw some friendlies and then got out of my cover after that, they started to shoot at me

azure cave
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Have you switched side while playing?

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Btw for the battle part, I set the soviet side to have more soldiers (like 1-2 infantry squad more than us side) but longer respawn time (so harder to reinforce the line). So you would be easier to push if you can stall or eliminate their first push toward mid cap

azure cave
fading igloo
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I remember this happpend before and read about it, might not be related to your mod. Was just a little bit strange, cause it happened three times in a row. (game always restarted)

rich citrus
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Hello, I have uploaded a early test version of IPC autonomous Capture 2.0 with a tutorial Arland PVP scenario. The 1.0 version will not be updated untill MANW2025 ends.

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2.0 AI spawnpoint is much efficient to set, their faction will automatically switch once the base is captured. It may be helpful for making PVP scenarios quickly.

frozen breach
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Is there any chance of an everon version coming?

rich citrus
frozen breach
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which one has even forces of all sides that is everon.

rich citrus
frozen breach
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Do you have a mod link for this?

rich citrus
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It is my core mod with Scenarios

hard bane
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would really like to test out the realism version of this, but the one dependency blood compatible mod is unlisted so cant play it

rich citrus
hard bane