Link to clean version without realism mods:
https://reforger.armaplatform.com/workshop/664E2D95CB26E21C-BattleofArlandAIvsAI
Link to complete version with realism mods:
https://reforger.armaplatform.com/workshop/6656B897A8B62810-BattleofArlandAIvsAIRealism
Summary:
This scenario simulates a dynamic Conflict campaign where the Redfor and Blufor AI will consistently send forces to capture point of interests in the island of Arland or drain out enemy tickets to achieve the victory. You can join forces with either faction to capture the points or become a Game Master / Spectator to watch the battle slowly unfolds.
Features:
1. Large AI forces: AI (~70 infantries per side) will automatically attack and capture enemy control point while eliminated group will respawn after a certain period of time.
2. Ticket system: A faction will lose tickets when an infantry dies and gain tickets when captured an enemy control point. Whoever reach 0 ticket first will lose the match.
3. Improved AI: With the help of CRX A.I., the capability and lethality of enemy AI is greatly enhance as they will rearm when possible and flank your forces.
4. Realism Overhaul: Gunplay and visual effects are enhanced with available workshop mods.
Feel free to post new ideas and suggestions for this project
Credits:
Huge thanks for IronPotStewingMaster, EverElizaldeGaming, ATiM- and all creators of the mods that I used in making this scenario
