#EE_Random Prefab Scatter

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quaint cypress
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This mod adds a prefab called EE_RandomPrefabScatterEntity that automatically scatters any prefabs you choose within a configurable radius.

What it does:

-Lets you select a list of prefabs in the editor (props, fortifications, vehicles, clutter, etc.).
-Spawns them randomly within a configurable radius.
-Aligns each prefab to terrain height and slope.
-Prevents overlaps by checking collisions before spawning.
-Clears trees within the placement area so objects don’t clip.
-Randomizes orientation for natural distribution.

How to use:

1-In the editor, search for EE_RandomPrefabScatterEntity.

2-Place it wherever you want the scatter to happen.

In its attributes:

3-Select the prefabs you want.

4-Set radius.

When the mission starts, the prefabs will be scattered automatically.

I personally use it to quickly populate zones with wrecks to make areas feel like a war zone, but the system works with any prefabs you want.

Workshop link: https://reforger.armaplatform.com/workshop/665034399A208B8A-EE_RandomPrefabScatter

quaint cypress
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Update

New feature: Randomized Timed Spawning

The EE_RandomPrefabScatterEntity now supports a new Randomize Mode.

What it is:

Randomize toggle: Instead of scattering a batch of prefabs all at once, you can enable Randomize Mode.

Timed spawns: Set a Min and Max interval (in seconds). The entity will then spawn one prefab at a time at a random point within your radius. Each new spawn happens after a random delay chosen between your min and max values.

Runs forever: Spawns keep happening as long as the scenario runs.

Use case:

I personally use Randomize Mode to fill the scatter list with mortar barrage prefabs. They drop in at random times and places, simulating indirect fire across the battlefield without too much effort. just drag and drop.

naive plaza
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hey does this work with ambient spawnpoints?

glacial obsidian